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Available Now: New Paths Compendium for Hero Lab

New Paths Compendium Cover FrontA few days ago, we shared with you that New Paths Compendium was coming out for Hero Lab, and now the files are available! In total, you can expect to see seven new and expanded classes from Level 1 to 20, plus the following:

  • 28 new archetypes for monks, ninjas, gunslingers, barbarians, fighters, clerics, and all seven New Paths Compendium classes
  • 20 new spells for druids, rangers, shamans, and other classes
  • Almost 100 new feats for new and existing classes
  • And more!

Just over half of the content is available for your use RIGHT NOW for only $14.99, and you should see the rest as a part of the late September Hero Lab Pathfinder update. If you purchase New Paths Compendium today, the new content will be available as a free update once added.

Be sure to check out our New Paths Compendium at the Kobold Press store, too!

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Monster Monday: Umbral Vampire

MonsterMondaysThe umbral vampire appears as a pale, exceedingly gaunt humanoid dressed in archaic finery falling to rags. Tangled wisps of hair cling to parchment flesh pulled taut against its skull, and misty strands of darkness leak from its empty eye sockets, yawning nasal cavity, and mouth. Fingers twisted into jagged claws and a permanent rictus grin completes the appearance of undeath. But it is not undead. It is something much worse.

Legends speak of an ancient city whose origins are lost to the ages. Ruled by a cabal of wizards with the power to manipulate the flow of time and stay the hand of death, the inhabitants of this city became immortals. For centuries, citizens dedicated themselves to such enlightened pursuits as art, literature, and the accumulation of knowledge. But mortals weren’t meant to live forever. Without death’s merciful release, the weight of ages pulled their souls down into darkness. Turning to crueler pursuits, these citizens made war on other cities and enslaved entire races purely for entertainment. Legends differ on how their wickedness came to an end. Some say the gods punished them, and others say one of their own wizards despaired at what they had become and destroyed them. In the most well-known version of the tale, the city drowned under the weight of its own sins and passed from the world. Their power broken, the wizards could no longer hold back the ravages of time. The citizens aged centuries in moments but, instead of dying, lingered on in their dark realm.

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Monster Monday: Furtur Demon

MonsterMondaysThis handsome young hart possesses the athletic torso and arms of a man, the ruffled wings of a destitute archangel, and kingly antlers.

Furtur (CR 15)

XP 51,200
CN Medium outsider (chaotic, demon, extraplanar)
Init +10; Senses darkvision 60 ft.; Perception +23

DEFENSE
AC 28, touch 24, flat-footed 18 (+4 deflection, +10 Dex, +4 natural)
hp 200 (15d10+120)
Fort +17, Ref +15, Will +12
DR 10/cold iron; Immune electricity and poison; Resist acid 10, cold 10, fire 10; SR 25

OFFENSE
Speed 40 ft., fly 80 ft. (good)
Melee 2 unarmed strike +20 (1d3+5), 2 hooves +18 (1d3+5), and gore +18 (1d6+5)
Ranged +5 composite shortbow [5] +30/+25/+20 (1d6+10/x3)
Special Attack powerful charge (gore +25, 2d6+15)

Spell-Like Abilities (CL 15th)
Constant – detect chaos, detect evil, detect good, detect law, detect magic, read magic
At-will – greater teleport (self plus 50 lbs. of objects only), gust of wind (DC 16), ice storm, sleet storm
3/day – call lighting storm (DC 17), control wind (DC 17), summon (1 hezrou 75%) 1/day – control weather, fire storm (DC 21)

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Deep Magic For Hero Lab Now Available

Hero Lab Cover ImageThe Hero Lab files you’ve been waiting for are here at last! Deep Magic has arrived, and you can get it here. Many thanks to Karen McDonald, Rob Smith, and Jeff Hersh for compiling these, and to Aaron Beal of Lone Wolf for his help and testing!

These new Hero Lab data files contain:

  • 913 unique spell IDs covering arcane and divine spells, including elemental-tinged dragon magic, ley line magic, and spells for mythic heroes, as well as rakshasa magic, chaos magic, and new forms of necromancy and ioun magic
  • 4 familiars, including three oozes and the ink devil, and 4 new monsters, including the guardian cave bear and voidling
  • 50 feats and 3 traits
  • 13 archetypes including Astromancer, Blood Mage, Demon Binder, Geomancer, Ring Warden, Time Keeper, and Vril Adept
  • 2 new domains, Gambling and Labyrinth
  • 7 mysteries including Wine, Moon, Snakes, Void, and the Old Gods
  • 17 Bloodlines including Aboleth, Ghoulish, Goblin-Blooded, Mystic Forest, Shadow, and Vampiric
  • 32 new wondrous items

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Lost Magic: Disease of Debauched Decadence

Lost Magic LogoThe following spell from our Lost Magic contest entries might just provide both adventurers and GMs with an interesting challenge. What will happen if it is used in a heavily populated area?

Take a peek, and provide any feedback you want regarding story elements and mechanical elements in the comments below!

Disease of Debauched Decadence

School enchantment (compulsion, chaos, evil); Level bard 5, wizard/sorcerer 6

Casting 1 standard action

Components V, S, M (a bottle of high quality liqueur worth at least 100 gp, a drop of demonic blood)

Range close (25 ft. +5 ft./2 levels)

Targets One creature/2 levels, none of which can be more then 30 feet away from each other

Duration 24 hours

Saving Throw Will negates; Spell Resistance yes

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