Zeihen is a small, grubby creature born of the fey yet possibly the only one of his kind. Although physically small and weak, he has survived millennia by making deals. His uncanny ability to get into places he shouldn’t gives him unparalleled information, which he sells to those who need it in exchange for items, favors, or even servitude, and he then sells these items, favors, and servants for more information. Even the most powerful of creatures have learned to fear Zeihen, for while he may appear with exactly the object or knowledge you need, he will only appear when you are desperate enough to pay his heavy prices.
The Right Hand
A civil service group, the Right Hand has the express goal of leading people to destinations—whether it’s personal development or literally getting to a particular goal of some kind, however twisted the path might be. Most members are Lawful Good, but may be up to one alignment away (or true neutral) and still function well within the society. While their skills are for hire, and many of them have wilderness survival talents, they shouldn’t be confused with mercenaries—they’re guides at heart and happy to remain that way.
Metal Wind, Lesser
School conjuration (metal) Level sorcerer/wizard 2, druid 3
Casting Time 1 standard action
Components V, S, M (a coin’s weight of metal)
Range 15 ft.
Area cone-shaped burst
Saving Throw Fortitude for half or none (see text); Spell Resistance No
A sudden shower of metal slivers erupts from your fanned fingers. Any creature in the area takes 1d6 per caster level (5d6 max). At the GM’s discretion, fragile materials may be shredded to dust and surfaces scoured clean and free of rust or pigment. If a creature has any weakness to the metal used as the material component, such as a damage resistance that is overcome by it, that creature gets no save. Though the traditional material component for this spell is a silver piece, any small amount of metal may be used. When cast as a divine spell, the effect is considered to be of the same alignment as the caster for purposes of special immunities and overcoming damage resistance. At GM’s discretion this spell may be available as cleric 3 to clerics with a Metal, Forge, or similar domain.
The Advantages, Disadvantages, and What You Can Expect in Pathfinder
Dealing damage in Pathfinder can take a lot of different forms, flavor-wise. A good storyteller will look at the weapon a player’s character is using, the spell that was cast, the creature being attacked, and weave together a complete image of what that attack looked like. Mechanically-speaking though, damage, is damage, is damage. Unless, that is, a storyteller allows called shots.
What Are Called Shots?
Called shots are not a new idea, and they aren’t even unique to Pathfinder as a game. The idea is always the same, too; rather than just taking a generic attack at an enemy, the character chooses to aim for a specific part of that enemy’s body. Whether it’s a fencer disabling an adversary’s sword hand, or a gunslinger putting a bullet between a wizard’s eyes, the idea is that these shots are both more difficult to accomplish and they present a way to deal damage that has different, mechanical implications.
Few races in Midgard live amid so much rumor, suspicion and outright falsehood as the ravenfolk. They are condemned as solitary wanderers bearing misfortune, and praised as messengers from the gods. They are loyal comrades and treacherous thieves, brave warriors and contemptible cowards. But these truths, half-truths and lies conceal a greater mystery that very few outsiders know…
Advanced Races 5: Ravenfolk gives you everything you need to play in the Midgard Campaign Setting as a huginn or heru, or bring the ravenfolk into the setting of your choice. Compatible with Pathfinder Roleplaying Game, this 19-page book by designer Wade Rockett includes:
- The ravenfolk themselves, their rookeries, and their secret feather-language
- 13 alternate racial traits, and 6 new ravenfolk feats
- 5 new archetypes including Doom Croaker, Sea Raven and Thief of Secrets
- New spells, magic items, and exotic weapons
- And much more!