In stories, exorcisms are exciting events. In fantasy roleplaying games, exorcisms are usually glossed over. Pathfinder, for example, condenses exorcism into a single saving throw.
But what if you want exorcisms to receive more attention and provide more opportunities for action? If you want to see this in your game, this blog series might be exactly what you need.
Understanding the Goal
It’s important to realize that no in-game exorcism is ever going to resemble anything from books or movies. There are some reasons for this.
Two strong wooden doors lead to the terrace. The bedroom is very spacious. Luxurious linens cover the bed. If taken, they could fetch 75 gp.
The doors are currently locked, and it requires a DC 35 Disable Device check to open them. The doors are of strong quality and have hardness 5 and 20 hp each; their break DC is 25.
Too many deaths, too many friends lost. They were cheated, drowned, and maimed. All died a horrible death—all because of one man: Gavin. It took some effort to track him down, but you traced him to his workshop and home. It is time to settle scores.
1. Gavin’s Interior Defenses
Above two stout wooden doors, bold yellow letters proclaims the building to be home to “Gavin’s Interior Defenses.” A smaller sign lets the reader know that admittance requires an appointment.
The doors are currently locked, and it requires a DC 28 Disable Device check to open them. The doors are of good quality and have hardness 5 and 15 hp each; their break DC is 18.
Whistling a tune, with a fishing rod slung across his right shoulder and his hammock wrapped under his left arm, Gavin strolled down toward the lake’s edge. A day of leisure would do him good—no clients, no deadlines, just him lying in the sun, angling for fish.
The corpse ended his whistling, and distant fighting noises reached Gavin’s ears at about the same time. Near the corpse, a beautiful rapier lay on the ground, but the corpse’s hat was exquisite: a deep blue with feathers in the latest swashbuckler’s style. Gavin wanted it, so he took it.
He also noted that the dead swashbuckler’s legs were covered by rusty spiked greaves. Gavin removed them as an idea formed in his head.
Long have the hallowed halls of the clergy and the research libraries of arcane lore seen spells both divine and arcane in design shimmer with power and might. But are all the spells known?
We think not.
In fact, we believe many more await discovery, and that’s where you come in. Yes, you.
Lost Magic is a contest brought to you by Kobold Press, and it promises to enrich campaigns with more magic—magic designed by some of those who choose to enter. If you wish to show the world your mighty arcane or divine spellcrafting abilities by using the Pathfinder Roleplaying Game or 13th Age system, write and submit a spell that has no more than 500 words.
A panel of industry professionals will pick five finalists from these submissions, and the voting public will choose the winner from among those five. That person will receive a prize designated beyond the jump.