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Deep Magic For Hero Lab Now Available

Hero Lab Cover ImageThe Hero Lab files you’ve been waiting for are here at last! Deep Magic has arrived, and you can get it here. Many thanks to Karen McDonald, Rob Smith, and Jeff Hersh for compiling these, and to Aaron Beal of Lone Wolf for his help and testing!

These new Hero Lab data files contain:

  • 913 unique spell IDs covering arcane and divine spells, including elemental-tinged dragon magic, ley line magic, and spells for mythic heroes, as well as rakshasa magic, chaos magic, and new forms of necromancy and ioun magic
  • 4 familiars, including three oozes and the ink devil, and 4 new monsters, including the guardian cave bear and voidling
  • 50 feats and 3 traits
  • 13 archetypes including Astromancer, Blood Mage, Demon Binder, Geomancer, Ring Warden, Time Keeper, and Vril Adept
  • 2 new domains, Gambling and Labyrinth
  • 7 mysteries including Wine, Moon, Snakes, Void, and the Old Gods
  • 17 Bloodlines including Aboleth, Ghoulish, Goblin-Blooded, Mystic Forest, Shadow, and Vampiric
  • 32 new wondrous items

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Lost Magic: Disease of Debauched Decadence

Lost Magic LogoThe following spell from our Lost Magic contest entries might just provide both adventurers and GMs with an interesting challenge. What will happen if it is used in a heavily populated area?

Take a peek, and provide any feedback you want regarding story elements and mechanical elements in the comments below!

Disease of Debauched Decadence

School enchantment (compulsion, chaos, evil); Level bard 5, wizard/sorcerer 6

Casting 1 standard action

Components V, S, M (a bottle of high quality liqueur worth at least 100 gp, a drop of demonic blood)

Range close (25 ft. +5 ft./2 levels)

Targets One creature/2 levels, none of which can be more then 30 feet away from each other

Duration 24 hours

Saving Throw Will negates; Spell Resistance yes

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Lost Magic: Desiccating Breath

Lost Magic LogoThis simple spell entry from the Lost Magic contest might fill a flavorful niche in your Pathfinder game. Take a look at Mark Martin’s desiccating breath spell.

Desiccating Breath

School necromancy; Level cleric 4, sorcerer/wizard 5, witch 4
Casting Time 1 standard action
Components V, S, M (bone dust)
Range 25 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw no; Spell Resistance yes

You exhale a breath of the driest air, instantly drawing water from flesh and bone. Each target in the burst takes 1d4 Strength damage as muscle, flesh, and bone become dry and brittle. This spell targets living creatures only.

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Lost Magic: Thicken Time

Lost Magic LogoOne of the crafters of magic who entered our Lost Magic contest provided us with a time-oriented spell that you might find interesting. Take a peek at Michael McCarthy’s thicken time spell.

Thicken Time

School transmutation; Level sorcerer/wizard 4
Casting Time
 1 standard action
Components V, S, M (a pinch of cornstarch)
Range
touch
Area 30-ft. radius sphere centered on a point in space
Duration
1 round/level
Saving Throw
Fortitude partial (harmless); Spell Resistance yes

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Lost Magic: Healer’s Sacrifice

La Miseria by Cristóbal Rojas One of the entries in our Lost Magic contest provides you with an interesting way to heal others. Just be mindful: Casters of this spell need to be very careful about their own health when they do this or suffer a dire fate.

Healer’s Sacrifice

School necromancy; Level cleric/oracle 3, druid 3, witch 3

Casting Time 1 full-round action

Components V, S

Range touch

Target other creature touched

Duration instantaneous

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

By ritually tracing the wounds on your target’s body and your own, you accept upon yourself a portion of her injuries and afflictions. Her wounds begin to close and fade, while matching ones erupt on your own body. She is healed of half her current hit point damage and half the damage to each of her ability scores. Additionally, half her temporary negative levels are dispelled. You suffer the damage and negative levels that you removed from her. Reduce hit point damage you suffer this way by your caster level. Reduce the number of negative levels and each kind of ability damage you suffer this way by 1 for every five caster levels you have (to a maximum reduction of 3).

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