Your Path is Calling — It’s Time to Start the Journey!
Where better to begin your journey than character creation? This first step is where you forge your identity, and decide how your new hero will meet the challenges of dark magic and fierce monsters: with blade, spell or the power of the gods.
The New Paths Compendium gives you a dazzling variety of new options to create your new favorite PC. You’ll find 7 new and expanded classes from level 1 through 20—plus enough new feats, spells, archetypes, and resources to build and play a character that you’ll be describing to other gamers (and confused baristas) for years to come.
Need a kobold name fast, or just looking for inspiration? Download the Kobold Name Generator by Seth Hopkinson!
The too-talls shake their hairy heads at the bizarre array of names that kobolds call themselves. Kobolds see this as an opportunity to trick and confuse their rivals, of course. Most kobolds share only their sobriquet with other races and are not afraid to make up a new one on the fly if necessary. This does not help them with their own kind, who give honest, but sometimes cruel, sobriquets to their fellow kobolds. A sobriquet can define a kobold: Guttersneak is shifty, Goldscale is noble. This can also work in reverse: Guttersneak earned her name on many a dark night in Zobeck. Sobriquet traits allow you to add game effects to these names and make them real to your kobold character.
We’ve all been part of one of those games. The kind where characters come together during the goblin raid, where they watch each other’s backs through the tense nights sneaking into the ogre’s cave outside of town, but when it comes time for the next part of the adventure, the party shatters. The rogue steals everything that isn’t nailed down, the barbarian starts attacking anyone who comes within sword’s reach, and the cleric refuses to heal anyone unless they bribe her. What happened? Well, 9 times out of 10 it’s a problem of character motivation.
Character motivation, to put it bluntly, is why characters do what they do. It isn’t enough to simply be a skilled swordsman, a crack rifle shot, or a talented magician. These are skills; they are things a character is capable of. Motivation deals with what characters want, and what drives their actions. It isn’t often covered in character creation, but it’s just as important as min-maxing attributes and feats in the long run.
We continue a great worldwide tradition of late-autumn harvest festivals in North America with the American and Canadian Thanksgiving holidays. I’ve found in my home campaign that festivals like this are a welcome respite from dungeon delving and a chance to have fun and catch up with town NPCs. A good festival can add a lot of color and action to your game.
In medieval times, late November and early December was the time when animals, especially pigs, were slaughtered. The lords and landowners chose which animals would be kept and fed over the winter, and which would be killed and processed into storable food. There simply was not enough fodder and space to allow all the animals to live, and this choosing of victims can be the basis of a number of rituals or events in the town.
The result of alchemical experimentation by insane arcanists with a penchant for oozes and jellied fruits, the cranberry ooze has a deep maroon color, with bits of fruit peel, pit stones, and the yet-undissolved parts of unfortunate victims still suspended within its form.
When I first saw one such monstrosity, it crept along the floor toward me, and I heard a distinct sucking noise. Then, without warning, a second identical ooze fell from the ceiling on my companion. His armor sizzled as it wrapped around him and he scraped at it wildly with his axe.