If you want to go beyond the usual, the rainbow you describe to your players probably has nothing to do with rain or leprechauns. You can roll randomly for a result, use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.
As I hinted in the installment of Tiamat Tuesday on July 8, episodes 5–8 of Hoard of the Dragon Queen are more open-ended than episodes 1–4. The second half of the adventure isn’t a sandbox; characters still have a mystery to unravel and an evil plot to stop. They will, however, face dilemmas that have no by-the-book solutions. The usual methods for shutting down an evil cult won’t work against the Cult of the Dragon. There is no single high priest whose assassination will cause the organization to crumble. The cult’s crucial magic relics are so well-hidden and so misunderstood by outsiders that characters can’t even locate them, let alone destroy them. The cult is too big, too organized, and too dispersed to be knocked out by any single blow or even a combination of blows. Killing this beast will take a thousand cuts, and they must be well-placed ones.
The annual ENnie Awards have posted their list of nominations plus their Judges’ Spotlight awards — and the kobolds are in the running!
I’m honored and delighted to see the Kobold Guide to Magic and the Midgard Bestiary: 13th Age Compatible Edition nominated. It’s always gratifying to have a book nominated that’s designed to bring new professionals into the industry; and the Bestiary is the first 13th Age title we’ve done for that system, so clearly we’re on to something there.
I’m also very pleased that Deep Magic is a 2014 Judges’ Spotlight Winner! Congrats to all the nominees this year. Kobold Press is in great company and the field looks strong.
I’d like to thank all those who contributed their wonderful work to Kobold Press this year, and special thanks go to the fans, who continue to support our efforts to bring you fun games to play.
School necromancy; Level cleric 4, sorcerer/wizard 5, witch 4
Casting Time 1 standard action
Components V, S, M (bone dust)
Range 25 ft.
Area cone-shaped burst
Saving Throw no; Spell Resistance yes
You exhale a breath of the driest air, instantly drawing water from flesh and bone. Each target in the burst takes 1d4 Strength damage as muscle, flesh, and bone become dry and brittle. This spell targets living creatures only.
So, your shiny object expert decides that it’s a good idea to pry that gemstone out of place. But, what’s behind that gemstone? Surely something unusual. If you want to roll randomly for one, use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.