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Judge’s Commentary: Monarch of the Monsters 5—The Kryt and the Gargoctopus

Monarch of the MonstersOver the next few weeks, we’ll be bringing you some commentary from the three Monarch of the Monsters 5 contest judges regarding monsters that did not make it into the public voting phase. This week, Steve picks out two monsters to highlight. We invite you to share your own insights in the comments field below!

Kryt

By Dave Breitmaier

Medium humanoid (Kryt), neutral evil

Armor Class 15 (natural armor)

Hit Points 120 (16d8 + 48)

Speed 25 ft.

STR              DEX              CON             INT               WIS              CHA

20 (+5)         10 (+0)         16 (+3)         6 (-2)            18 (+4)         6 (-2)

Skills Insight +7, Perception +7

Senses Darkvision 60 ft., passive Perception 17

Condition Immunities Exhaustion

Languages Common

Challenge 5 (1,800 XP)

Hold Breath. The kryt can hold its breath for 15 minutes.

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Collection of Curiosities: The Urn

"Jiro the Kobold" by Pat LoboykoThose of you who are extremely thorough in searching areas might end up looking at an urn in a catacomb or other location. But dare you search it? What can happen? Let’s find out. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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Prepared!: Gamwit’s Magical Muds

What else but earth is so willing to be tread upon?

—Archdruid Naqua of Tellwood

The party discovers the cruel truth behind a bath house’s curative mud in today’s elementally imbued scene.

A crier, hired by local business owner Gamwit Silvers, calls out the following as the party passes through a market in a town or city:

Plagued by itches? Weary in your bones and your spirit? Have you a cut that will not heal or a wound that festers without end? Gamwit’s Magical Muds has your cure! Come sit in the warm and enchanted mud bath, and emerge with skin as soft and healthy as a newborn babe!

The crier provides the following information:

Freely:

  • The location of the bath house
  • The cost of a visit (3 gp per person)
  • Rumors that the mud bath is dangerous are nonsense, and no visitor has been harmed in months.

DC 12 Charisma or Charisma-based skills check:

  • One guest was crushed to death by the mud when the bath house opened.

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Grand Duchy: Ingenious Uses for Native Slate

According to the Midgard Campaign Setting guide, slate is a common commodity in Hirschberg and Bad Solitz, and through trade, available throughout the Grand Duchy. From roofing materials to tombstones, folk have found ingenious uses for it.

Here are three other uses for slate, two of which are magical.

Novice’s Slate

This tablet-sized chalkboard resembles a primary student’s practice slate for writing or math equations. But it is something more—something magical.

Apprentice wizards use the slate to practice scribing the cantrips and 1st-level spells they are taught (though slates for other spellcasting classes are not unheard of).

Such spells are cast from the slate as scrolls, though the scribing process is simplified. The material components for standard cantrips and 1st-level spells are imbued in the item, and because it is a teaching tool, retains a “muscle memory” of the inscription needed for each spell.

As long as a required focus is present during the scribing, any arcane spellcaster with either the Craft (calligraphy) or Profession (scribe) skills needs only an hour to “scribe” the slate with a chalk pencil. The slate retains the spell until cast or erased.

Clearly, many spellcasters hold on to their novice’s slate for more than sentimental reasons, provided that on graduation day they can slip it into their wizard’s robes without their master catching them in the act.

Novice’s slate; Aura transmutation; CL 4th; Slot hand; Price 22,400; Weight 1 lb.; Requirements Craft Wondrous Item, Scribe Scroll, mnemonic enhancer, focus; Cost 11,200.

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Collection of Curiosities: The New Companion(s)

"Jiro the Kobold" by Pat LoboykoSometimes, as adventurers journey, they pick up new companions. In this case, they might pick up one or more of the rather flawed companions below. You can roll randomly for a result below, or use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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