Glyph mages, also known as scriveners, master the arcane power of the written word. They summon living ink and use it to rewrite reality to their own ends. In the paragon tier, the glyph mage learns to extend runes to cover areas and aid his or her allies.
Today has been one of those dream days. The moment before go-time is always a little anxious. I hit the button on the project at 6:30 a.m. and said, “I sure hope everyone loves spellbooks as much as I do.”
An hour later, the doubts were gone. Your support for the Deep Magic Kickstarter has been incredible! I kept thinking, “Well, wow, that sure was an awesome start. I’m sure it’ll taper off here so I can go eat lunch” (or whatever). I’d come back and be BLOWN AWAY at the progress. Fully funded in six hours! First two stretch goals in the next 6 hours! I don’t even….
And now the Paizo blog has chimed in with some comments on Deep Magic as well! That’s just an amazing capper to a day I thought could not get any better. I don’t know what made this Kickstarter stand out to the Paizo crew, but it means a lot to me to know that they are encouraging third-party publishers to bring their A-game, and that they are fans of good work, no matter who publishes it.
Thank you all. I’m thrilled that the core book is happening, and we’re adding goodies at a great clip. This project has more amazing tricks still to summon, conjure, and enchant. A few are very shiny indeed.
Please keep spreading the word about Deep Magic. I will do my damnedest to keep making this project bigger and better.
Gnolls have slaughtered their way to gaming infamy, and they are a favorite of gamemasters (GMs) and players alike. This article can be used by GMs to round out this age-old monster, or players can use it to create new characters. The following gnoll variant is formatted for AGE—though you can convert the material to your preferred system easily enough—and is specific to the Midgard campaign world.
South of Siwal and deep in the Vulture’s Quarter exists a gnoll kingdom. This kingdom is ruled from a little-known city called Olum Kuleleri, where a gnoll said to be twice the size of any other sits upon a throne of bone. Olum Kuleleri is primarily subterranean, with vast natural and hewn Underdark levels housing armories, gnoll pup nurseries, slave barracks, and meat repositories that are guarded by trolls.
A good gaming session has a few of the same elements as some traditional wedding receptions. Both are a gathering of friends in a festive atmosphere, likely with food at some point. As with one wedding tradition I could name, each session could feature “something old” and “something new.” Those familiar with my series here at Kobold Press know my favorite way to make nostalgic classic monsters new is to use templates to create an unexpected twist. This is not going to be one of those articles.
To extend the wedding analogy one more step, our “something blue” this week is the signature weapon of the various monstrous races—you’d be blue, too, if you had to wield the goblin’s weapon! Less is sometimes more; after the jump we’ll discuss what works and we’ll also propose a few changes to the monster weapon rack.
Clockwork mages possess an eye for mechanisms, springs, gearing, and balanced forces, and their spells display a wide range of styles linked by these common themes. The spells and abilities listed below are taught by Guildmaster Clockwork Mage Orlando to advanced students of the Clockwork School at the Arcane Collegium in Zobeck.