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Collection of Curiosities: The Apothecary

"Jiro the Kobold" by Pat LoboykoToday we delve into the potential strangeness you might find within the local apothecary’s shop. Again, these details are easily noted by visitors, and you can use them as starting points to flesh out some other interesting things if the player characters choose to look around a bit more. If you want to roll randomly for one, use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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Mountain Druid Magic Groups

18th-century engraving reproducing a bas-relief found at Autun, France, depicting "two druids"Until Deep Magic comes out, James Eder continues to provide us with groups and more to help satisfy our craving for magic. Take a look…

The Solitary Ones

Only a group in the broader sense of the term, the Solitary Ones are a loose collection of patient and thoughtful mountain druids who seek to better commune with the land by getting far away from other people. However, there are few lands that don’t have at least a few inhabitants, so the members of this group have (grudgingly) agreed to meet on occasion and share the things they’ve learned about their area. The biggest goal of the group is finding new areas for druids to live, since many of them prefer to have no company while wandering freely across the land. Though they prefer to be alone, they’re not averse to guiding travelers away from danger and back toward civilization. Thoughtful travelers generally give a token of appreciation for the service; it’s not necessary, but the Solitary Ones really do like information about the world around them, especially if it will impact their learning.

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Collection of Curiosities: The Garden of Joyful Thorns

"Jiro the Kobold" by Pat LoboykoIn our tour of interesting locations, we find ourselves amid the nodding flowers and prickly thorns of someone’s garden. Or perhaps the garden belongs to nobody. That is your call! Again, these items are left in plain sight, and you can use them as starting points to flesh out some other interesting things if the player characters choose to look around a bit more. If you want to roll randomly for one, use the handy number provided with each entry to figure out your result on a d12. You can also pick the one that works for the area in which your characters currently linger.

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Monsters of the Greek Heroic Age: Phoenix

Phoenix illumination miniature from the Aberdeen Bestiary All heroes need foes to vanquish. Myths from a variety of ancient cultures involve people overcoming great odds to save their loved ones, to fight against the whims of gods, and to defeat the minions of those gods. This article introduces foes from classic tales of Greek mythology to Green Ronin’s Dragon Age system. Some will seem familiar. Some will have a different twist than you may have seen previously in other fantasy roleplaying games. They can be used as is for many campaign settings or you can re-skin them for use in Thedas.

I have tried to keep to the classical characteristics of the monsters described below as opposed to regurgitate characteristics shown in other roleplaying games. However, the recorded myths involving these monsters vary, and in some cases I have taken some poetic license in combining or leaving out some of the characteristics from myth.

The phoenix awaits you beyond the jump.

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Your Whispering Homunculus: 100 Strange Pets

Your Whispering Homunculus

“Bring it here!”

“Bring what here, master?”

“I’m not going to argue with you, cockroach, nor engage in tittle-tattle with a creature unable to beat a slug at snap or a hedgehog at cribbage. I’m referring to the thing you just put in the cupboard.”

“Oh that, ’tis nothing master, just some stray kitten I found.”

“I see, then let me have it.”

“Yes, master, here it is.”

“Kitten, you say. How odd. I thought they normally had four legs. Tell me, how would you describe this kitten of yours?”

“Fleshy.”

“And?”

“Unpleasing to the eye.”

“I see, and how many legs would you say it had?”

“Thirteen master.”

“Thirteen. Yes, I must confess, slimeslave, that I have yet to hear of any kitten with thirteen legs, pale flesh, and two heads. Not to mention the wings. You’ve been at my transmutation spellbook again haven’t you?”

“If I said yes would you punish me less for being honest master?”

“No.”

Anyone can have a cuddly kitten, a funny gerbil, or pet snake. These creatures are commonplace, but what kind of animals might appear in a pet shop where a manticore is a common sight, or in a world that breeds chokers and gibbering mouthers? Such places would surely have more exotic creatures than a slobbering collie dog or a purring fat cat.

Here is a list of exotic pets, together with a brief description if necessary. These creatures can become the basis for odd familiars, or even odder animal companions, the stuff of menageries or the servings at table. Some are less exotic and more tragic, some may defy logic, and others may in fact be fake. Some are very real, yet to look at them you’d think someone would have to make them up. Have fun with all of them, and be prepared to be surprised about just which are real and which are fantasy.

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