December 22, 2010 / Tracy Hurley / 2 comments
The patrons and designers have completed the first drafts of the The Lost City of Kadralhu patronage project, and now is a great time to jump on if you’re curious but haven’t yet signed up. This week, we present pages from Logan Bonner, Michael Furlanetto, Tracy Hurley, and Quinn Murphy.
We tried to choose sections that were as spoiler-free as possible, but if you’re planning to play this adventure, you should probably not peek.
Now, we present a few details of the tainted plant malsalix.
[previously]
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Originally found in the dark recesses of the fey realms, the malsalix is well known in certain circles for its penchant for stealing abilities. Since its introduction to the waterworks, the plant has grown quite comfortable in the dark environs…
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December 21, 2010 / Quinn Murphy / 4 comments
The patrons and designers have completed the first drafts of the The Lost City of Kadralhu patronage project, and now is a great time to jump on if you’re curious but haven’t yet signed up. This week, we present pages from Logan Bonner, Michael Furlanetto, Tracy Hurley, and Quinn Murphy.
We tried to choose sections that were as spoiler-free as possible, but if you’re planning to play this adventure, you should probably not peek.
Tomorrow, we’ll show you the section about the tainted plant Malsalix. Now, though, we present themes for the new oklu race.
[previously]
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Oklu all fit different roles as dictated by their caste. Within each caste are different groups, each with their own specific function and duties. To create oklu with various roles within each caste, use the appropriate statblock and then replace the default imprint ability with the desired power from this list…
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December 20, 2010 / Michael Furlanetto / 7 comments
The patrons and designers have completed the first drafts of the The Lost City of Kadralhu patronage project, and now is a great time to jump on if you’re curious but haven’t yet signed up. This week, we continue to present pages from Logan Bonner, Michael Furlanetto, Tracy Hurley, and Quinn Murphy.
We tried to choose sections that were as spoiler-free as possible, but if you’re planning to play this adventure, you should probably not peek.
Later this week, we’ll show you themes for the new oklu race and the section about the tainted plant Malsalix. Now, though, we present the trignotarbs.
[previously]
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Long thought extinct by even the eldest eladrin sages, trignotarbs are queer amalgams of parasitic wasps and webless spiders. They embed their larvae in living hosts, who are drained of both knowledge and life by the insectile parasites. The larvae then molt into gardeners, hunters, and savants with the most powerful eventually attaining the rank of queen. Other castes may exist yet unknown to scholars…
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December 16, 2010 / Logan Bonner / 5 comments
(Illustration by Darren Calvert)
The patrons and designers have completed the first drafts of the The Lost City of Kadralhu patronage project, and now is a great time to jump on if you’re curious but haven’t yet signed up. Today and next week, we present a few pages from Logan Bonner, Michael Furlanetto, Tracy Hurley, and Quinn Murphy. (Our fifth author, Jobe Bittman, just has too many spoilers in his section. Can’t give it all away!)
We tried to choose sections that were as spoiler-free as possible, but if you’re planning on playing this adventure, you should probably not peek.
Next week, we’ll show you the trignotarb monster entry, themes for the new oklu race, and the section about the tainted plant Malsalix. Now, though, we present part of the location entry for the Forbidden Archive.
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Beneath the Corpse Commons lies a strange combination of library, laboratory, and former chapels. Guarded by a deadly trap and imprisoned adversaries of the giants, the Forbidden Archive doesn’t give up its treasures easily…
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September 6, 2010 / Sigfried Trent / One comment
I received a request for a sneak peek of one of the 30 feats from Advanced Feats: Secrets of the Alchemist, and I’m more than happy to oblige with Sundering Bomb.
Sundering Bomb
You can use bombs to destroy your opponent’s equipment.
Prerequisite: Bomb class feature, Point Blank Shot, Precise Shot.
Benefit: You can use one of your bombs to make a ranged sunder attempt. Your opponent takes only the splash damage from the bomb.
Normal: Sunder can only be performed with a melee attack.
Commentary—The inspiration for this feat was simply the notion that bombs could be used to blow up things as well as foes, and the game rules don’t really support that unless the item is unattended. It’s great for softening up opponents before they hunt you down or for disabling rival ranged weapon users. If you are using mutagens for close combat, this could be a means of weakening up your target’s offense or defense before charging in for the kill. It is probably best taken at mid level when your bombs have enough oomph to be a real threat to typical equipment.
Advanced Feats: Secrets of the Alchemist contains a mix of feats specific to the alchemist’s abilities, like this one, as well as feats that, while useful for alchemist builds, are applicable to a wide range of characters. Feats like Chug Potion or Fast Item Creation await your mad experimentations in character building.
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