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	<title>Kobold Press &#187; trap</title>
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		<title>Trapsmith: Get Gavin (Part 2)</title>
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		<pubDate>Fri, 29 Mar 2013 07:01:08 +0000</pubDate>
		<dc:creator>Kobold Press</dc:creator>
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		<description><![CDATA[The second part of &#8220;Get Gavin&#8221; unfolds before you. In this follow-up to the quick little adventure vignette, we have the trapsmith himself, plus more rooms and traps. If you missed part 1, you should certainly check it out. 10. Bedroom Two strong wooden doors lead to the terrace. The bedroom is very spacious. Luxurious&#8230; <p><a href="http://www.koboldpress.com/k/front-page15483.php">Continue reading &#187;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.koboldpress.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1.jpg"><img src="http://www.koboldpress.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1-300x218.jpg" alt="Study for the dead alchemist -- Elihu Vedder" width="300" height="218" class="alignright size-medium wp-image-13189" /></a><br />
<aside>The second part of &#8220;Get Gavin&#8221; unfolds before you. In this follow-up to the quick little adventure vignette, we have the trapsmith himself, plus more rooms and traps. If you missed part 1, you should certainly <a href="http://www.koboldpress.com/k/front-page15479.php" title="Trapsmith: Get Gavin (Part 1)">check it out</a>.</aside>
<h2>10. Bedroom</h2>
<p>Two strong wooden doors lead to the terrace. The bedroom is very spacious. Luxurious linens cover the bed. If taken, they could fetch 75 gp.</p>
<p>The doors are currently locked, and  it requires a DC 35 Disable Device check to open them. The doors are of strong quality and have hardness 5 and 20 hp each; their break DC is 25.<span id="more-15483"></span></p>
<h2>11. Terrace</h2>
<p>The terrace is where Gavin entertains guests, and he does some of his best work designing traps there. Carefully maintained plants and flowers line the railing. Because the terrace is vulnerable, Gavin has protected it with one of his better traps.</p>
<p>The enervating net trap involves a trapdoor located in front of the terrace doors. Setting off the trap means that the targets fall down. They are caught by a steel net that drains their vitality. Succeeding on a DC 30 Perception check reveals the bypass switch.</p>
<p><b>Enervating Net Trap</b><b> </b><b>   CR 8</b><br />
<b>Type</b> mechanical and magical; <b>Perception</b> DC 32; <b>Disable Device</b> DC 25<br />
<b>Trigger</b> proximity; <b>Reset</b> automatic; <b>Bypass</b> switch<br />
<b>Effect</b> trapdoor (succeed on a DC 25 Reflex save or fall upon the enervating net) multiple targets (all targets in a 10-ft. square)<br />
<b>Effect</b> entangled (all targets falling upon the net are automatically entangled)<br />
<b>Effect</b> enervating net (1d4 temporary negative levels each round, treat as the <i>enervation</i> spell); multiple targets (all targets caught in the net)<br />
<b>Effect</b> fall (escaping the net results in a 20-ft. fall, dealing 2d6 damage)</p>
<p>An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The steel net has hardness 10 and 10 hp. It can be burst with a DC 30 Strength check (also a full-round action). The trapdoor is of strong quality and has hardness 5 and 20 hp; its break DC is 25.</p>
<h2>Gavin, Trapsmith Extraordinaire     CR 8</h2>
<p>XP 4,800<br />
Human rogue 9<br />
NE Medium humanoid (human)<br />
<b>Init</b> +8; <b>Senses</b> Perception +12</p>
<p><b>DEFENSE</b><br />
<b>AC</b> 19, touch 16, flat-footed 14 (+3 armor, +1 deflection, +4 Dex, +1 dodge)<br />
<b>hp</b> 49 (9d8+9)<br />
<b>Fort</b> +4, <b>Ref</b> +13, <b>Will</b> +4<br />
<b>Defensive Abilities</b> evasion, improved uncanny dodge, trap sense +3</p>
<p><b>OFFENSE</b><br />
<b>Speed</b> 30 ft.<br />
<b>Melee</b> mwk dagger +6/+1 (1d4/19–20)<br />
<b>Special</b> <b>Attacks</b> sneak attack +5d6</p>
<p><b>TACTICS</b><br />
<b>During Combat</b> Gavin uses his <i>wand of scorching ray</i> while striking from the shadows.</p>
<p><b>STATISTICS</b><br />
<b>Str</b> 10, <b>Dex</b> 18, <b>Con</b> 10, <b>Int</b> 16, <b>Wis</b> 10, <b>Cha</b> 14<br />
<b>Base Atk</b> +6; <b>CMB</b> +6; <b>CMD</b> 20<br />
<b>Feats</b> Dodge, Improved Initiative, Lightning Reflexes, Magical Aptitude, Skill Focus (Craft [traps]), Toughness<br />
<b>Skills</b> Acrobatics +16, Bluff +14, Climb +12, Craft (traps) +20, Disable Device +18, Escape Artist +16, Knowledge (arcana) +12, Knowledge (dungeoneering) +15, Knowledge (engineering) +12, Perception +12, Stealth +16, Use Magic Device +16<br />
<b>Languages</b> Common, Draconic, Dwarven, Undercommon<br />
<b>SQ</b> rogue talents (fast stealth, quick trapsmith, resiliency, trap spotter), trapfinding +4<br />
<b>Combat Gear</b> <i>potion of cure moderate wounds</i>, scroll of <i>invisibility</i>, scroll of <i>knock</i>, <i>wand of scorching ray</i> (20 charges)<br />
<b>Other Gear</b> mwk studded leather, mwk dagger, <i>cloak of resistance +1</i>, <i>ring of protection +1</i>, mwk artisan&#8217;s tools, mwk thieves&#8217; tools, 577 gp</p>
<h2>Quick Trapsmithing</h2>
<p>Gavin can whip up a trap at a moment’s notice. He can build traps at the following locations from available ingredients.</p>
<p><b>Living Quarters</b></p>
<p><b>Surgical Spasm Strike Trap     CR 4</b><br />
<b>Type</b> mechanical; <b>Perception</b> DC 20; <b>Disable Device</b> DC 20<br />
<b>Trigger</b> location; <b>Reset</b> none<br />
<b>Effect</b> surgical strike (attack +20 melee, 1 damage plus 2 bleed damage)<br />
<b>Effect</b> spasms (4d4 slashing damage)</p>
<p><b>Kitchen</b></p>
<p><strong>Noxious Branding Trap    CR 4</strong><br />
<strong>Type</strong> mechanical; <strong>Perception</strong> DC 20; <strong>Disable Device</strong> DC 20<br />
<strong>Trigger</strong> proximity; <strong>Reset</strong> none<br />
<strong>Effect</strong> nauseating vapors<em> </em>(succeed on a DC 17 Fortitude saving throw or become nauseated for 2d4 rounds); multiple targets (all targets within a 20-ft. radius)<br />
<strong>Effect</strong> branding (attack +10 touch, 1d4 fire damage and take a –2 penalty to all Charisma-related checks for 1d3 days)</p>
<p>or</p>
<p><strong>Searing and Snatching Trap     CR 3</strong><br />
<strong>Type</strong> mechanical; <strong>Perception</strong> DC 19; <strong>Disable Device</strong> DC 20<br />
<strong>Trigger</strong> location; <strong>Reset</strong> none<br />
<strong>Effect</strong> <em>flame fried</em> (attack +10 touch; 3d6 fire damage plus <em>searing snatch</em>)<br />
<strong>Effect</strong> <em>searing snatch</em> (the target gains the grappled condition and cannot move farther than 10 feet; overcoming the trap’s CMD of 25 frees the target from the grapple; alternatively the target can destroy the 10-ft. pole to free itself [hardness 5, 10 hp])</p>
<p><b>Workshop</b></p>
<p><strong>Blast of Marbles Trap CR 3</strong><br />
<strong>Type</strong> mechanical; <strong>Perception</strong> DC 20; <strong>Disable Device</strong> DC 16<br />
<strong>Trigger</strong> location; <strong>Reset</strong> none<br />
<strong>Effect</strong> blast of marbles (4d6 damage, DC 17 Reflex save for half damage); multiple targets (all targets in a 20 ft. line)</p>
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		<title>Trapsmith: Get Gavin (Part 1)</title>
		<link>http://www.koboldpress.com/k/front-page15479.php</link>
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		<pubDate>Thu, 28 Mar 2013 07:23:03 +0000</pubDate>
		<dc:creator>Kobold Press</dc:creator>
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		<description><![CDATA[Too many deaths, too many friends lost. They were cheated, drowned, and maimed. All died a horrible death—all because of one man: Gavin. It took some effort to track him down, but you traced him to his workshop and home. It is time to settle scores. 1. Gavin’s Interior Defenses Above two stout wooden doors,&#8230; <p><a href="http://www.koboldpress.com/k/front-page15479.php">Continue reading &#187;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.koboldpress.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1.jpg"><img src="http://www.koboldpress.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1-300x218.jpg" alt="Study for the dead alchemist -- Elihu Vedder" width="300" height="218" class="alignright size-medium wp-image-13189" /></a>Too many deaths, too many friends lost. They were cheated, drowned, and maimed. All died a horrible death—all because of one man: Gavin. It took some effort to track him down, but you traced him to his workshop and home. It is time to settle scores.</p>
<h2>1. Gavin’s Interior Defenses</h2>
<p>Above two stout wooden doors, bold yellow letters proclaims the building to be home to “Gavin’s Interior Defenses.” A smaller sign lets the reader know that admittance requires an appointment.</p>
<p>The doors are currently locked, and it requires a DC 28 Disable Device check to open them. The doors are of good quality and have hardness 5 and 15 hp each; their break DC is 18.<span id="more-15479"></span></p>
<h2>2. Door to Alley</h2>
<p>A worn door, nothing more than planks nailed together, blocks further entry through the alley. The door bears a “NO TRESPASS” sign and is unlocked. Succeeding on a DC 13 Knowledge (local) check reveals that trapsmiths really take the ‘no trespass’ concept very seriously.</p>
<h2>3. Explosive Ejection Trap</h2>
<p>Barely 15 ft. beyond the alley’s door, Gavin has placed a trap to evict trespassers from the alley. An alchemical combination of acid, rust, fat, and a thunderstone works wonders to alert residents and evict unwanted trespassers from the alley.</p>
<p><b>Explosive Ejection Trap</b><b> </b><b>    CR 7</b><br />
<b>Type</b> mechanical; <b>Perception</b> DC 20; <b>Disable Device</b> DC 20<br />
<b>Trigger</b> location; <b>Reset</b> none<br />
<b>Effect</b> explosive eviction (6d6+10 force damage; succeed on a DC 16 Reflex save for half damage; treat the total damage as the CMB of a bull rush attempt, pushing intruders out of the alley); multiple targets (all targets in a 30-ft. line)<br />
<b>Effect</b> thunderous boom (succeed on a DC 20 Fortitude save or become deafened for one hour); multiple targets (all targets in a 30-ft. line)</p>
<p><a href="http://www.koboldpress.com/k/wp-content/uploads/2013/03/GID.jpg"><img src="http://www.koboldpress.com/k/wp-content/uploads/2013/03/GID-240x300.jpg" alt="Get Gavin Map" width="240" height="300" class="alignright size-medium wp-image-15489" /></a><br />
<h2>4. Backyard</h2>
<p>Weeds and mountains of rubble cover most of the area. Treat the area as undergrowth.</p>
<h2>5. Office Stairs</h2>
<p>A short flight of stairs leads to Gavin’s office. The stairs are trapped. Succeeding on a DC 25 Perception check locates the bypass switch.</p>
<p><b>Horrible Hooking Trap</b><b> </b><b>    CR 7</b><br />
<b>Type</b> mechanical; <b>Perception</b> DC 25; <b>Disable Device</b> DC 25<br />
<b>Trigger</b> location; <b>Reset</b> manual; <b>Bypass</b> switch<br />
<b>Effect</b> atk +20 melee (3d6+10 piercing damage; treat the damage total as the CMB of a grapple attempt; if the grapple succeeds, the CMD is 14 points above the CMB result)</p>
<h2>6. Gavin’s Workshop</h2>
<p>A new contraption dominated the workshop, and this device is still unfinished but looks deadly. A sturdy wooden column supports Gavin’s offices. On the walls, tools of the trapsmithing trade are secured in neat, orderly rows.</p>
<h2>7. Kitchen</h2>
<p>Gavin’s kitchen is currently occupied by two contractors. Hamish and Gorth don’t want to fight anyone, but they will defend themselves if set upon. A staircase leads to Gavin’s living quarters [9].</p>
<h2>Hamish and Gorth, Journeyman Carpenters     CR 2</h2>
<p>XP 600<br />
Half-orc expert 4<br />
N Medium humanoid (human, orc)<br />
<b>Init</b> +0; <b>Senses</b> darkvision 60 ft.; <b>Perception</b> +4</p>
<p><b>DEFENSE</b><br />
<b>AC</b> 10, touch 10, flat-footed 10<br />
<b>hp</b> 22 (4d8+4)<br />
<b>Fort</b> +2, <b>Ref</b> +1, <b>Will</b> +3<br />
<b>Defensive Abilities</b> orc ferocity</p>
<p><b>OFFENSE</b><br />
<b>Speed</b> 30 ft.<br />
<b>Melee</b> light hammer +4 (1d4+1)<br />
<b>Ranged</b> light hammer +3 (1d4+1)</p>
<p><b>TACTICS</b><br />
<b>During Combat</b> The expert uses the terrain to his advantage.</p>
<p><b>STATISTICS</b><br />
<b>Str</b> 13, <b>Dex</b> 10, <b>Con</b> 12, <b>Int</b> 12, <b>Wis</b> 8, <b>Cha</b> 11<br />
<b>Base Atk</b> +3; <b>CMB</b> +4; <b>CMD</b> 14<br />
<b>Feats</b> Power Attack, Skill Focus (Craft [carpentry])<br />
<b>Skills</b> Acrobatics +6, Bluff +5, Climb +6, Craft (carpentry) +11, Diplomacy +5, Disable Device +6, Escape Artist +2, Intimidate +9, Knowledge (engineering, local) +8, Perception +4<br />
<b>Languages</b> Common, Orc<br />
<b>SQ</b> orc blood, weapon familiarity<br />
<b>Combat Gear</b> <i>oil of mending</i> (5), <i>potions of cure light wounds</i> (2), <i>potions of spider climb</i> (2)<br />
<b>Other Gear</b> light hammer, block and tackle, chain (20 ft.), crowbars (2), everburning torch, hammers (2), masterwork artisan&#8217;s tools, 561 gp</p>
<h2>8. Gavin’s Office</h2>
<p>Detailed plans for new deadly traps cover the office walls. A secret door leads to Gavin’s living quarters. Succeeding on a DC 25 Perception check uncovers its location. The desk holds one bottle of Othellian brandy, which could easily fetch 25 gp if sold.</p>
<h2>9. Living Quarters</h2>
<p>Bookcases cover the walls, and most of the books in the room focus on alchemy, engineering, and magic, but a wide range of other topics are also present. A comfortable-looking chair stand near the window. A secret door leads to Gavin’s office. Succeeding on a DC 25 Perception check uncovers its location.</p>
<aside>More to come tomorrow!</aside>
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		<title>Trapsmith: No Rest for the Wicked</title>
		<link>http://www.koboldpress.com/k/front-page15338.php</link>
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		<pubDate>Wed, 13 Mar 2013 07:01:11 +0000</pubDate>
		<dc:creator>Kobold Press</dc:creator>
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		<description><![CDATA[Whistling a tune, with a fishing rod slung across his right shoulder and his hammock wrapped under his left arm, Gavin strolled down toward the lake’s edge. A day of leisure would do him good—no clients, no deadlines, just him lying in the sun, angling for fish. The corpse ended his whistling, and distant fighting&#8230; <p><a href="http://www.koboldpress.com/k/front-page15338.php">Continue reading &#187;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.koboldpress.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1.jpg"><img src="http://www.koboldpress.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1-300x218.jpg" alt="Study for the dead alchemist -- Elihu Vedder" width="300" height="218" class="alignright size-medium wp-image-13189" /></a><br />
<i>Whistling a tune, with a fishing rod slung across his right shoulder and his hammock wrapped under his left arm, Gavin strolled down toward the lake’s edge. A day of leisure would do him good—no clients, no deadlines, just him lying in the sun, angling for fish.</i></p>
<p><i>The corpse ended his whistling, and distant fighting noises reached Gavin’s ears at about the same time. Near the corpse, a beautiful rapier lay on the ground, but the corpse’s hat was exquisite: a deep blue with feathers in the latest swashbuckler’s style. Gavin wanted it, so he took it.</i></p>
<p><i>He also noted that the dead swashbuckler’s legs were covered by rusty spiked greaves. Gavin removed them as an idea formed in his head.</i><span id="more-15338"></span></p>
<p>It is bad form to rob from the dead, but a trade is acceptable, and the dead might just favor revenge as currency. The wretched wrapping trap can easily serve the need for revenge from beyond the grave. Once triggered, a hammock descends upon the target, who needs to succeed on a Reflex save to avoid it. On both ends of the hammock, spiked greaves are attached. These greaves swing around the target, binding the target tightly in the hammock before securing themselves in the target’s flesh. Their rusty nature exposes the target to filth fever. The fishing wire wraps around the victim’s neck and the fishing rod sweeps the target’s leg. The fall suffocates the unfortunate victim.</p>
<p><b>Wretched Wrapping Trap    CR 7</b></p>
<p><b>Type</b> mechanical; <b>Perception</b> DC 24; <b>Disable Device</b> DC 20</p>
<p><b>Trigger</b> touch; <b>Reset</b> none</p>
<p><b>Effect</b> hampering hammock (succeed on a DC 20 Reflex save or gain the entangled condition)</p>
<p><b>Effect</b> securing greaves (+20 melee, 2d4 piercing damage and filth fever (Fortitude DC 12); the target is now considered to be grappled)</p>
<p><b>Effect</b> wretched wire (+10 ranged touch, 1d4 slashing damage)</p>
<p><b>Effect</b> leg sweep (1d6 bludgeoning damage; succeed on a DC 18 Reflex save or fall prone)</p>
<p><b>Effect</b> suffocation (target suffocates; starting DC of the Constitution checks is DC 13)</p>
<p>Escaping the hammock requires a DC 25 Escape Artist check. The hammock has hardness 1 and 15 hit points. The fishing wire can be cut; it has 1 hit point.</p>
<p><b>Next Installment</b></p>
<p>Unfortunate victims are out to get the trapsmith in “Get Gavin.”</p>
<p><a href="http://www.koboldquarterly.com/k/open-game-license-ver-10a-for-kobold-quarterly-web-site">(This post is Product Identity.)</a></p>
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		<title>Trapsmith: Seasonal Solutions</title>
		<link>http://www.koboldpress.com/k/front-page15217.php</link>
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		<pubDate>Wed, 27 Feb 2013 07:01:27 +0000</pubDate>
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		<description><![CDATA[“Don’t.” Turmish looked at him quizzically. “It’s only a decorated tree, Gavin. Besides I am hungry and that goose looks tasty.” “Again. Don’t. You know how druids get all excited during the season, so don’t. I am not going to save you. That,“ Gavin pointed at the large fir tree decorated with tinsel and baubles,&#8230; <p><a href="http://www.koboldpress.com/k/front-page15217.php">Continue reading &#187;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.koboldquarterly.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1.jpg"><img class="alignright size-medium wp-image-13189" title="Study for the dead alchemist -- Elihu Vedder" src="http://www.koboldquarterly.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1-300x218.jpg" alt="" width="300" height="218" /></a><br />
<i>“Don’t.” Turmish looked at him quizzically. “It’s only a decorated tree, Gavin. Besides I am hungry and that goose looks tasty.”</i></p>
<p><i>“Again. Don’t. You know how druids get all excited during the season, so don’t. I am not going to save you. That,“ Gavin pointed at the large fir tree decorated with tinsel and baubles, “is a trap. I can feel it in my bones.”</i></p>
<p>Druids are scary. Their dealings with the fickle fey and their strange seasonal rituals can cause a certain “wrongness” when and wherever they decide to build a trap. The decorated tree with goose guardian is a perennial druidic favorite. Any who near it must deal with its various ornamental and enchanting abilities.</p>
<p><b>Tinsel Tie Trap     CR 3</b><br />
<b>Type</b> magical; <b>Perception</b> DC 26; <b>Disable Device</b> DC 26<br />
<b>Trigger</b> proximity; <b>Reset</b> automatic<br />
<b>Effect</b> tinsel touch (+10 melee, 2d6 slashing damage plus tinsel tie)<br />
<b>Effect</b> tinsel tie (gain the grappled condition; tinsel tie has a CMD of 20)</p>
<p>The tinsel is unnaturally strong. It has hardness 10 and 10 hp.</p>
<p><b>Ballistic Baubles Trap     CR 3</b><br />
<b>Type</b> magical; <b>Perception</b> DC 26; <b>Disable Device</b> DC 26<br />
<b>Trigger</b> proximity; <b>Reset</b> automatic<br />
<b>Effect</b> ballistic baubles (+5 ranged touch, treat as a <i>ray of frost</i> spell plus boreal bind)<br />
<b>Effect</b> boreal bind (succeed on a DC 13 Fortitude save or 1d3 Dex damage)</p>
<p><b>Fey Fir     CR 10</b><br />
<b>Type</b> magical; <b>Perception</b> DC 34; <b>Disable Device</b> DC 34<br />
<b>Trigger</b> proximity; <b>Reset</b> automatic<br />
<b>Effect</b> fey fir (treat as the <i>sympathy</i> spell, DC 23 Will save negates); multiple targets (all humans within 100 ft.)</p>
<p><b>Next Installment</b></p>
<p>What can Gavin do with a fishing rod, rusty spiked greaves, a swashbuckler’s hat and a hammock?</p>
<p><b>The Challenge </b></p>
<p>Name four adventuring items and receive a murderous trap in return.</p>
<p><a href="http://www.koboldquarterly.com/k/open-game-license-ver-10a-for-kobold-quarterly-web-site">(This post is Product Identity.)</a></p>
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		<title>Trapsmith: Wretched Wrecking Ball Trap</title>
		<link>http://www.koboldpress.com/k/front-page14929.php</link>
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		<pubDate>Wed, 30 Jan 2013 07:01:44 +0000</pubDate>
		<dc:creator>Kobold Press</dc:creator>
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		<description><![CDATA[“What is a wizard? A wizard is a cold, calculating mind ruled by reason. A wizard possesses untold power.” After his little speech, Thersus proudly looked down on his pupil. “So, Gavin, do you want to be a wizard when you grow up?” The boy looked Thersus up and down and answered, “You’re just a&#8230; <p><a href="http://www.koboldpress.com/k/front-page14929.php">Continue reading &#187;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.koboldquarterly.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1.jpg"><img class="alignright size-medium wp-image-13189" title="Study for the dead alchemist -- Elihu Vedder" src="http://www.koboldquarterly.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1-300x218.jpg" alt="" width="300" height="218" /></a></p>
<p><i>“What is a wizard? A wizard is a cold, calculating mind ruled by reason. A wizard possesses untold power.” After his little speech, Thersus proudly looked down on his pupil. “So, Gavin, do you want to be a wizard when you grow up?”</i></p>
<p><i>The boy looked Thersus up and down and answered, “You’re just a man. Daddy says men die.”</i></p>
<p align="center"><i>* * *</i></p>
<p><i>Gavin smiled as he remembered the beating that followed. Thersus had remained his tutor for the rest of the year, but his dad had been so very proud of him. “Strength is weakness, Gavin. Always remember that, but take care because shared knowledge can hurt you.”</i></p>
<p><i>Unwrapping the long metal cord he had coiled around his waist, Gavin looked around the wizard’s study. He noted a fine crystal ball, some sort of magic flask, and countless books and assorted scrolls. The key to a wizard’s demise remained the same: Angry wizards are not ruled by reason. They are just people when anger takes over, and people die.</i><span id="more-14929"></span></p>
<p><i>Happy with his work and feeling a little guilty about wasting such valuable treasure, Gavin had only one thing left to do: Summon the wizard to his death.</i></p>
<p>Weaving a net to hold the crystal ball and tying the rest of the cord to the study’s ceiling is the first step to establish the trap. A <i>decanter of endless water</i> is placed in a scroll case. The scroll case acts as a nozzle and the crystal ball acts as ammunition. Tripping the trap pops the decanter, and the resulting geyser propels the ball forward, but the cord imparts a circular motion to its trajectory. As the ball destroys part of the study, the water and paper form a sticky mix. The resulting mess is sure to anger any wizard or, for that matter, scholar or collector of any sort.</p>
<p><b>Wretched Wrecking Ball Trap     CR 5</b><br />
<b>Type</b> mechanical; <b>Perception</b> DC 25; <b>Disable Device</b> DC 20<br />
<b>Trigger</b> location; <b>Reset</b> none<br />
<b>Effect</b> scything cord (+20 melee, 4d4 slashing damage); multiple targets (all targets in a 30-ft. radius)<br />
<b>Effect</b> paper mash (gain the entangled condition); multiple targets (all targets in a 30-ft. radius)</p>
<p><b>Next Installment</b></p>
<p>What can Gavin do with 3 ft. of tinsel, half a dozen baubles, a fir tree, and a goose?</p>
<p><b>The Challenge</b></p>
<p>Name four adventuring items and receive a murderous trap in return.</p>
<p><a href="http://www.koboldquarterly.com/k/open-game-license-ver-10a-for-kobold-quarterly-web-site">(This post is Product Identity.)</a></p>
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		<title>Trapsmith: Surgical Traps</title>
		<link>http://www.koboldpress.com/k/front-page14884.php</link>
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		<pubDate>Wed, 23 Jan 2013 08:42:18 +0000</pubDate>
		<dc:creator>Kobold Press</dc:creator>
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		<description><![CDATA[Maybe I shouldn’t continue. The thought surprised Gavin, and he stopped working on one of his more experimental designs. Pacing back and forth, Gavin considered his supplies: a neat row of surgeon’s tools, a stuffed weasel, a potion of healing, and a bedsheet. He knew what he considered to do with the potion of healing&#8230; <p><a href="http://www.koboldpress.com/k/front-page14884.php">Continue reading &#187;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.koboldquarterly.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1.jpg"><img class="alignright size-medium wp-image-13189" title="Study for the dead alchemist -- Elihu Vedder" src="http://www.koboldquarterly.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1-300x218.jpg" alt="" width="300" height="218" /></a></p>
<p>Maybe I shouldn’t continue.</p>
<p><i>The thought surprised Gavin, and he stopped working on one of his more experimental designs. Pacing back and forth, Gavin considered his supplies: a neat row of surgeon’s tools, a stuffed weasel, a potion of healing, and a bedsheet. He knew what he considered to do with the </i>potion of healing<i> was “wrong,” but if he did it, the result would be legendary. </i></p>
<p><i>In the end, legendary won.</i><span id="more-14884"></span></p>
<p>Trapsmiths do have a conscience—they know right from wrong. Sometimes, though, they take the tack that evil things are done to evil people for the sake of innovation, which makes what they do right. This particular worldview causes problems among some, but as with necromancy and the animation of dead flesh, the results are spectacular.</p>
<p>Sharp surgical tools are attached to the stuffed remains of a weasel. Inside the weasel, hide a <i>potion of healing</i>. As the weasel slams into the victim, the tools burrow deep into the victim. The slam also breaks the potion, causing the corpse to spasm wildly.</p>
<p><b>Surgical Spasm Strike Trap     CR 4</b><br />
<b>Type</b> mechanical; <b>Perception</b> DC 20; <b>Disable Device</b> DC 20<br />
<b>Trigger</b> location; <b>Reset</b> none<br />
<b>Effect</b> surgical strike (+20 melee, 1 damage plus 2 bleed damage)<br />
<b>Effect</b> spasms (4d4 slashing damage)</p>
<p>Sharp blades are attached to a bedsheet. As the sheet drops on a target, it slices the skin and causes parts of the sheet to enter the wounds. Then the wounds close due to the <i>potion of healing</i>, but the sheet and flesh are fused together, hindering movement for a time.</p>
<p><b>Surgeon’s Sheet Trap     CR 3</b><br />
<b>Type</b> mechanical; <b>Perception</b> DC 20; <b>Disable Device</b> DC 20<br />
<b>Trigger</b> location; <b>Reset</b> none<br />
<b>Effect</b> slicing sheet (+10 melee, 2d4+5 damage)<br />
<b>Effect</b> sticky sheet (<i>cure light wounds</i> and gain the grappled condition)</p>
<p>A bedsheet has hardness 1 and 10 hit points. Removing the sheet from the target’s flesh causes another 1d4+3 damage unless someone tending the victim succeeds on a DC 17 Heal check.</p>
<p><b>Next Installment</b></p>
<p>What can Gavin do with a varied selection of heavy books and scrolls, a crystal ball, a <i>decanter of endless water</i>, and a long metal cord?</p>
<p><b>The Challenge </b></p>
<p>Name four adventuring items and receive a murderous trap in return.</p>
<p><a href="http://www.koboldquarterly.com/k/open-game-license-ver-10a-for-kobold-quarterly-web-site">(This post is Product Identity.)</a></p>
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		<title>Trapsmith: Troolboon Teeth Trap</title>
		<link>http://www.koboldpress.com/k/front-page14660.php</link>
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		<pubDate>Wed, 02 Jan 2013 07:01:11 +0000</pubDate>
		<dc:creator>Kobold Press</dc:creator>
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		<description><![CDATA[“And these are the teeth of a vampire. I’ve forgotten his name, but I’ll never forget the look on his face when I knocked them out.” Thundar the Mighty grinned widely before moving to the next display in the former warrior’s trophy room. As he followed his host, Gavin didn’t doubt a word Thundar the&#8230; <p><a href="http://www.koboldpress.com/k/front-page14660.php">Continue reading &#187;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.koboldquarterly.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1.jpg"><img class="alignright size-medium wp-image-13189" title="Study for the dead alchemist -- Elihu Vedder" src="http://www.koboldquarterly.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1-300x218.jpg" alt="" width="300" height="218" /></a><br />
<i>“And these are the teeth of a vampire. I’ve forgotten his name, but I’ll never forget the look on his face when I knocked them out.” Thundar the Mighty grinned widely before moving to the next display in the former warrior’s trophy room.</i></p>
<p><i>As he followed his host, Gavin didn’t doubt a word Thundar the Mighty said. Even at his present age, the man could tear him in half.</i></p>
<p><i>“Oh, and look here,” his host said, pointing at the next display. “This is the hand of a troll. We grappled a bit, and then I tore its hand straight off. It grew back, of course, but he didn’t want to mess with me any more. After I killed the thing, I had its hand magically treated so that I can display it here. Don&#8217;t you worry a bit about it regenerating back into a full-size troll!”</i><span id="more-14660"></span></p>
<p><i>Thundar’s rumbling laughter would have been infectious if Gavin’s head didn’t pound so much due to the bout of drinking they’d done the night before. As they moved to the next display, he snagged the hand from its open case. He now had in his possession the two items he needed for his trap.</i></p>
<p><i>Later, when his host was distracted by an unexpected arrival, Gavin carefully took the vampire’s teeth and pressed them deep into the rancid hand of the troll, causing a bit of fluid to leak. With pliers, he removed the teeth and then mounted them on the tiny springs that he had placed in a spatula.</i></p>
<p><i>They said Thundar’s cook, Ryback, continually boasted about never having been beaten in his own kitchen. Well, there was a first time for everything—though perhaps Ryback wasn’t expecting to be beaten in quite this manner.</i></p>
<p>Trapsmiths love nature. Why come up with something deadly yourself when nature might have already developed and perfected exactly what you need? A trapsmith need only mix and match together the deadly ingredients. A vampire’s teeth are sharp, and a troll’s regenerative powers are well known. What isn’t as well known is that you need to have a troll’s constitution for the regeneration aspect to work as it does for the troll. The fluid from this particular troll’s hand can wreak havoc with a target’s metabolism when its unique properties enter the target’s bloodstream through a wound.</p>
<p><b>Trollboon Teeth Trap     CR 5</b><br />
<b>Type</b> mechanical; <b>Perception</b> DC 20; <b>Disable Device</b> DC 20<br />
<b>Trigger</b> touch; <b>Reset</b> none<br />
<b>Effect</b> spring-loaded teeth (+20 melee, 1d4+1 damage plus 5 bleed damage and trollboon)<br />
<b>Effect</b> trollboon (the target must succeed on a DC 20 Fortitude check or its metabolism goes into overdrive; the target takes 1d3 Constitution damage each round for 10 rounds on a failed check; if the target succeeds, it gains regeneration 5 for 10 rounds)</p>
<p><b>Next Installment</b></p>
<p>What can Gavin do with surgeon’s tools, a stuffed animal, a potion of healing, and a bedsheet?</p>
<p><b>The Challenge </b></p>
<p>Name four adventuring items and receive a murderous trap in return.</p>
<p><a href="http://www.koboldquarterly.com/k/open-game-license-ver-10a-for-kobold-quarterly-web-site">(This post is Product Identity.)</a></p>
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		<title>Trapsmith: Kobold Tail Trap</title>
		<link>http://www.koboldpress.com/k/front-page14535.php</link>
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		<pubDate>Wed, 19 Dec 2012 07:01:26 +0000</pubDate>
		<dc:creator>Kobold Press</dc:creator>
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		<description><![CDATA[“You’re sure about this?” A stiff nod from Jito and the determined glint in his eyes were answer enough for Gavin. Gavin often had trouble distinguishing between determined and crazed when it came to kobolds, though. Gavin checked his operating theater: He had the inner workings of the cuckoo clock Jito had brought, as well&#8230; <p><a href="http://www.koboldpress.com/k/front-page14535.php">Continue reading &#187;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.koboldquarterly.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1.jpg"><img class="alignright size-medium wp-image-13189" title="Study for the dead alchemist -- Elihu Vedder" src="http://www.koboldquarterly.com/k/wp-content/uploads/2012/07/Brooklyn_Museum_-_Study_for_The_Dead_Alchemist_-_Elihu_Vedder_-_overall1-300x218.jpg" alt="" width="300" height="218" /></a><br />
<em>“You’re sure about this?”</em></p>
<p><em>A stiff nod from Jito and the determined glint in his eyes were answer enough for Gavin. Gavin often had trouble distinguishing between determined and crazed when it came to kobolds, though.</em></p>
<p><em>Gavin checked his operating theater: He had the inner workings of the cuckoo clock Jito had brought, as well as the shard from a mirror Jito had broken just for this purpose. He’d use the mortar and pestle they had to whip up some glue. </em></p>
<p><em>“Again, I am no healer, and you are absolutely sure?”</em></p>
<p><em>A growl and a nod.</em></p>
<p><em>“Just making sure. This might sting a bit.” Gavin raised his hand axe and, with one fell swoop, severed Jito’s tail. </em><span id="more-14535"></span></p>
<p>Trapsmiths love innovation, and when a patron wants something more innovative than an arrow trap, a trapsmith might get a mad glint in his or her eyes. So, when a kobold desires to make a true weapon out of its tail, a trapsmith’s eyes gets very bright indeed.</p>
<p>After the tail is enhanced by the trapsmith with the sharp mirror shard and the mechanical elements of the cuckoo clock, it is reattached to the kobold in such a way that it becomes another weapon in the kobold&#8217;s arsenal. Who expects a kobold&#8217;s tail to whip around and cause so much piercing damage in combat? Perhaps only other trapsmiths.</p>
<p><strong>Kobold Tail Trap     CR 3</strong><br />
<strong>Type</strong> mechanical; <strong>Perception</strong> DC 20; <strong>Disable Device</strong> DC 20<br />
<strong>Trigger</strong> touch; <strong>Reset</strong> automatic<br />
<strong>Effect</strong> tail shard (+15 melee, 3d6 damage)</p>
<p><strong>Tail Strike (Combat)</strong><br />
Through practice, you’ve become very skilled at deploying your trapped tail.<br />
<strong>Prerequisite: </strong>Kobold with kobold tail trap<br />
<strong>Benefit:</strong> You can deploy your kobold tail trap as a secondary attack with no penalty.<br />
<strong>Normal:</strong> Without this feat, secondary attacks with natural weapons take a –5 penalty.</p>
<p><strong>Jito      CR 1</strong><br />
Kobold warrior 4<br />
LE Small humanoid (reptilian)<br />
<strong>Init</strong> +1; <strong>Senses</strong> darkvision 60 ft.; Perception +8</p>
<p><strong>DEFENSE</strong><br />
<strong>AC</strong> 15, touch 12, flat-footed 14 (+2 armor, +1 Dex, +1 natural, +1 size)<br />
<strong>hp</strong> 22 (4d10)<br />
<strong>Fort</strong> +4, <strong>Ref</strong> +2, <strong>Will</strong> +0<br />
<strong>Weaknesses</strong> light sensitivity</p>
<p><strong>OFFENSE</strong><br />
<strong>Speed</strong> 30 ft.<br />
<strong>Melee</strong> spear +5 (1d6) and trapped tail<br />
<strong>Ranged</strong> sling +7 (1d3)</p>
<p><strong>STATISTICS</strong><br />
<strong>Str</strong> 10, <strong>Dex</strong> 13, <strong>Con</strong> 10, <strong>Int</strong> 10,<strong>Wis</strong> 9, <strong>Cha</strong> 8<br />
<strong>Base Atk</strong> +4; <strong>CMB</strong> +4; <strong>CMD</strong> 14<br />
<strong>Feats</strong> Skill Focus (Perception), Tail Strike<br />
<strong>Skills</strong> Craft (trapmaking) +6, Perception +8, Stealth +8; <em>Racial Modifiers</em> +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)<br />
<strong>Languages</strong> Common, Draconic<br />
<strong>SQ</strong> crafty</p>
<p><strong>SPECIAL ABILITIES</strong><br />
<strong>Crafty (Ex)</strong> Craft (trapmaking) and Stealth are always class skills for a kobold.<br />
<strong>Trapped Tail (Ex)</strong> Jito can, as a secondary attack, make a melee touch attack with his tail to deploy his kobold tail trap.</p>
<p><strong>Next Installment</strong></p>
<p>What can Gavin do with a spatula, vampire’s teeth, a spring, and the festering hand of a troll?</p>
<p><strong>The Challenge </strong></p>
<p>Name four adventuring items and receive a murderous trap in return.</p>
<p><a href="http://www.koboldquarterly.com/k/open-game-license-ver-10a-for-kobold-quarterly-web-site">(This post is Product Identity.)</a></p>
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