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Your Whispering Homunculus: Twelve Obsessive Collectors (Part 2)

Your Whispering Homunculus

Let us continue with our look at twelve obsessive collectors. If you missed our first six delightful characters, you can read about them in part 1.

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Your Whispering Homunculus: Twelve Obsessive Collectors (Part 1)

Your Whispering Homunculus

“Master!”

“Do not raise your voice on Starling Thursday, Imp, or I’ll have your mouth sewn shut.”

“But master, the Noxious Underwizard Archwell is at the door. He’s located a specimen of the rare paradise stirge and wishes to sell it!”

“Paradise Stirge! At last! At last my collection is complete! Bring him in immediately, whilst I open my chest of platinum!”

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Your Whispering Homunculus: 100 Obscure Professionals

Your Whispering Homunculus

“Master!”

“Again, slimesides, what now?”

“There is a woman at the door.”

“A woman? But it’s not Thursday.”

“No, no, master, another woman. This one is selling something.”

“Tell her to go away. I tire of interruptions.”

“But master, she claims to be the only black pudding-rearer this side of Glacierland!”

Let’s face it, some people have some pretty unusual jobs, and sometimes it’s hard not to be jealous of someone who seems to have an easy life or who is good at something no one else is. Conversely, it’s hard not to feel sorry that some have achieved their somewhat strange station in life in a job perhaps few would wish for.

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Your Whispering Homunculus—The Sticky End of Those Who Play With Fire

Your Whispering Homunculus

“Master.”

“Yes, Maggotlooks.”

“That jar next to the pickled dwarf eyes—”

“The one adjacent to the bladders?”

“Yes, master. What is that curious collection of distended and dislocated limbs pierced by shards of bones?”

“My last homunculus. He asked too many questions of the demon prince Sprathcrorsche, Prince of Dislocating Death. Now, lance this boil, and hurry up about it.”

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Your Whispering Homunculus—A Short Summary of the Fine Art of the Recurring Villain

Your Whispering Homunculus

“Master, someone just knocked at the door.”

“And…”

“Sorry, master, I forgot myself. One moment, and I’ll go and see who it is.”

“Who is it, squidling?”

“My lord, it is Arch-Queen Xera, the Dark Princess of Dead-Wood, your nemesis.”

“Then show her in. This time, she shall not escape me.”

Many a memorable campaign has had at least one master villain who appears in more than just a single adventure. The main bad guy who comes back for more adds something to a long-running adventure path. A recurring villain gives your campaign, or a part of your campaign, a focus and a hate figure—someone on which you can hang whatever badness you wish, whether that is a feudal lord who takes land, a twisted warlock, or a serial killer who steals babies.

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