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Your Whispering Homunculus—Random Encounters with a Twist (Part 2 of 2)

Your Whispering HomunculusMaster Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere.

(So much more than just another bloke in a dress.)

[previously]

An Example: The Hunting Beast (CR 13)

You can change the athach to any type of creature you wish that challenges the PCs and is appropriate for the terrain it is encountered in.

The deep pines sag about you as you continue your journey, The air is still here, almost suffocating, and the shadows within give little hint of the daylight visible far above.

Allow the PCs to journey on their way through the forest, occasionally making the odd dice check to keep them on their toes, before suddenly six figures dart through the gloom ahead, heading straight for the PCs.

Creatures: A herd of dire boar is dashing out of the forest and away from the athach, which is hunting them and has already slain one of their kind. The boars are encountered 240 ft. from the PCs and run straight toward them.

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Your Whispering Homunculus—Random Encounters with a Twist (Part 1 of 2)

Your Whispering HomunculusMaster Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere.

(So much more than just another bloke in a dress.)

[previously]

“Was that a stirge?”

“Master?”

“A stirge. I just saw a stirge fly past my window.”

“The city nights are full of strange things, master, and who knows what one may encounter whilst abroad in the dark?”

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Your Whispering Homunculus: For One Night Only—Trog-Kin (Part 2 of 2)

Your Whispering HomunculusIn the first part of this two-part series, you learned of the trog-kin template and how you could use it immediately in your game. Now we take that a step farther in the second part. Let’s start with some adventuring fun.

Adventure—The Hive

The encounter in the first part is merely an aperitif for coming danger, and what is worse, the troglodytes now swarming from beneath the earth can trace their lineage back to ancient times, when troglodytes raised vast cities. Led by the G’aaarkk-null-Quabith (Draconic The Lecher Gargoyle) (male troglodyte druid 7), and mounted upon an old male green dragon, the troglodytes are a force who have left the darklands to shame their kind into seizing the world of humans once more. Should this force succeed, an army lies below the world waiting to rise.

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Your Whispering Homunculus: For One Night Only—Trog-Kin (Part 1 of 2)

Your Whispering Homunculus“I’ve noticed you using the word ‘sluglet’ again, sluglet.”

“Master?”

“Copying me. Mocking me, some might say. My old friend Inferdal the Dark Magentine noticed it only last week, and Mumpsicrumb the maid has twice commented upon it to me recently. You will cease this imitation.”

“As you wish, mighty one, but I am merely basking in the glory of your potent arcane shadow. As naught but a manufactured thing of your making I am helpless in the face of your overwhelming personality.”

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Your Whispering Homunculus: For One Night Only—Heavy Snow, Urban

Your Whispering HomunculusMaster Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere.

(So much more than just another bloke in a dress.)

[previously]

__

“A chill night master. Might you need your warming pan?”

“I have no need of mere mortal warmth, liceling. I have my magic to keep me warm.”

“You are mightier than all, oh corpulent one.”

“You, on the other hand, can head out into the snow and over the rooftops. I have need of your observations.”

“A task, oh great one, I will take with eagerness.”

“Don’t lie to me, worthless one. You hate the cold and the snow almost as much as you fear me.”

One day, sweet master, you will be the dog…

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