May 6, 2013 / Kobold Staff / 5 comments

The Midgard Campaign Setting fan community is growing faster than an ill-advised alchemy experiment in Maillon! It’s an active, vibrant community, full of people who want to take what we’ve created and run with it in exciting and fun directions. So we thought, why not make it easier for them?
To encourage fan sites and free fan-created projects using Midgard and other Kobold Press IP, we’ve just launched the Kobold Press Community Use Policy. This policy covers free, fan-created material only; if you want to do a commercial project, check out our Freelancer Guidelines.
Along with guidelines on what fans can use and how, we’re also offering the first Kobold Press Community Use Package of resources. This first package contains 10 of the Midgard setting’s most iconic characters — and we’ll be adding new packages over time.
Tell us what you think in the comments! And if you have a Midgard fan project underway, or if this inspires you to start one, please let us know. We’d love to see it.
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July 30, 2012 / / 7 comments
The gods of the North tremble! The Great Old Ones stir in their sleep! All of Midgard looks to the skies in wonder, for the long-awaited Midgard Campaign Setting is now available for pre-order in the Kobold Store . By popular demand you can ensure that you’ll receive the gorgeous, full color 296-page hardcover or softcover (plus PDF) when it arrives this October.
We’re also making a special offer on the Kobold Quarterly Facebook page through August 10: if you Like the page you’ll get a discount code for $5.00 off any purchase of the Midgard Campaign Setting, Midgard Bestiary or Zobeck Gazetteer.
The Midgard Campaign Setting brings to life a dark world of deep magic, with seven regions flavored by the folklore of Central and Eastern Europe plus a heady dose of weird fantasy. Lead designers Wolfgang Baur, Jeff Grubb and Brandon Hodge led the Open Design community in a two-year project to build a sprawling setting supported by adventures and sourcebooks compatible with Pathfinder Roleplaying Game, Dungeons & Dragons, AGE System and more.
Midgard is ley line magic and warped alchemical experiments; the Western Waste’s giant, shambling horrors and magic-blasted landscapes; diabolical gnomes and the schemes of immortal Baba Yaga; wild, wind-riding elves and swashbuckling minotaur corsairs; the Mharoti Empire’s lethal assassins and exotic splendors; and the dragon-haunted crags of the icy Northlands.
The Midgard Campaign Setting includes:
- Pathfinder and AGE System rules for gearforged, kobold and minotaur PCs
- 26 new backgrounds, 3 new schools of magic and new specialties for AGE System
- New clerical domains including clockwork, moon, hunger and beer
- More than 50 kingdom write-ups, with new feats and traits for each region of Midgard
- New spells, magical items, and incantations
- New gear and weapons unique to the setting
- Ley line magic and the secrets of the shadow roads
The world is ready. Are you?
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July 9, 2012 / Kobold Staff / One comment
Summer’s here, and you know what that means! Flee indoors and play games until the fiery sky-ball no longer burns our skin with its cruel flames.
Seriously though, there’s enough great stuff in Kobold Quarterly #22 to keep you occupied all summer. Get it in print + PDF or PDF only and you’ll enjoy articles for Pathfinder Roleplaying Game, 4th Edition D&D and AGE System. But wait, there’s more: we also have articles for Castles & Crusades and 13th Age! Old school, new school, and everything in between — this issue’s got it.
- The archdevil Barbatos, gatekeeper of Golarion’s Hells by Paizo’s Wes Schneider
- Dragonkin servitors of Midgard’s Mharoti Empire for D&D
- Four monsters from Journeys to the West for C&C
- 13th Age’s Escalation Die mechanic with conversion rules for other RPGs by Rob Heinsoo
- AGE System rules for black powder weapons
- An interview with Pathfinder RPG lead designer Jason Bulmahn
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April 9, 2012 / Kobold Staff / 3 comments
Gods and demons are a vital part of the swords and sorcery genre – as are their followers. Conan battles evil priests while swearing, “By Crom!” Elric surges into combat promising blood and souls for his divine patron Arioch. Fafhrd and the Gray Mouser often find themselves pawns in the schemes of Nehwon’s conniving gods.
Kobold Quarterly #21 delves into the roles played by the divine in your campaign, featuring David “Zeb” Cook on using mystery cults in your game, Tim and Eileen Connors on soul-shredding clerical dilemmas, Marc Radle’s new shaman base class for Pathfinder RPG, and an ecology of the succubus with new feats, powers and traits for D&D.
KQ #21 also features official Pathfinder Society content, robber knights and vile wizards, new Zobeck and Midgard articles, and alchemists, druids, illusions, and seers for the AGE System – and a sultry pinup cover by Kieran Yanner!
The complete contents are after the jump:
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August 27, 2009 / Kobold Staff / One comment
One of the biggest and best RPG bloggers, Uncle Bear, recently took a look at the Dwarves of the Ironcrags book. It seems to have hit the mark:
As I was scribbling in my purple dragonskin notebook, rejecting and crossing off ideas almost as quickly as I can come up with them, Wolfgang Baur apparently read my mind. That’s the sign of a good game designer, he anticipates your needs before you’ve even identified them….I already know what kind of fantasy game I want to run: an all-dwarves game.
Wolfgang cements that idea into my head with his introduction, which covers the history of dwarves in fiction and mythology, from ancient Egypt to Norse mythology, from Tolkien through today. I’m sold, and there’s plenty to work with.
You can read the whole review, and pick up a copy of the book as a PDF or in print.
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