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| Cerunnos |
Posted: Fri Apr 06, 2012 1:25 pm Post subject: Silly and stupid D&D ideas you've had |
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Joined: 30 May 2010 Posts: 418
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Ever just have an idea that's just plain too silly for any campaign that wants to be taken seriously at least some of the time? I know I have. Thought I'd start a thread so we could all goof off together!
Such as, for instance, four D&D deities, two Lawful Good, one Lawful Evil, and one Chaotic Evil.
Lawful Good, favored weapons include shuriken, bola, and unarmed, portfolio includes darkness, humans, revenge, artifice, knowledge, good, and tactics. Bats are considered sacred to this deity, and are incorporated into his symbol.
Lawful Good, favored weapon is unarmed, portfolio includes law, good, protection, sun, glory, community, and strength. Sacred symbol is a shield with a red outline and sunset-red river running through yellow hills.
Lawful Evil, favored weapons are the gun and hammer, portfolio includes artifice, knowledge, law, earth, humans, and war. Sacred symbol is a shadow cast on a mountain in the rough shape of a geometric compass on its side.
Chaotic Evil, favored weapons include acid and daggers, portfolio includes trickery, madness, evil, chaos, luck, and destruction. Is fond of warpaint, and sacred symbol is a depiction of a painted widely-grinning face, whose features vary from region to region. |
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| Wolfgang |
Posted: Fri Apr 06, 2012 2:06 pm Post subject: |
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 Kobold Overlord
Joined: 30 Dec 2007 Posts: 5010 Location: The Mines
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See now, I would have gone Lawful Neutral on that first one. But yes, sometimes it's fun to throw these out there and see if your players notice.
My retro Thursday game has a DM who is very fond of Disney references. I still get the creeps from those dwarves. _________________ Wolfgang Baur
Publisher, Kobold Press |
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| Cerunnos |
Posted: Fri Apr 06, 2012 2:38 pm Post subject: |
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Joined: 30 May 2010 Posts: 418
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| Heh, what's he do for them? |
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| Wolfgang |
Posted: Fri Apr 06, 2012 2:41 pm Post subject: |
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 Kobold Overlord
Joined: 30 Dec 2007 Posts: 5010 Location: The Mines
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There's some kind of Disney it's all an illusion theme going on, and the dwarves are flat-eyed golems or undead protecting a sleeping... Something.
Also, animated brooms from the Sorcerer's Apprentice. Blerg. _________________ Wolfgang Baur
Publisher, Kobold Press |
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| Cerunnos |
Posted: Fri Apr 06, 2012 2:47 pm Post subject: |
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Joined: 30 May 2010 Posts: 418
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Wow, that's surreal.  |
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| Wolfgang |
Posted: Sat Apr 07, 2012 9:11 am Post subject: |
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 Kobold Overlord
Joined: 30 Dec 2007 Posts: 5010 Location: The Mines
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This is the "normal" part of the game. We almost, almost, almost got to a dungeon crawl after a year. Then it was yanked away....
So, yeah, sort of a weird throwback game. But the players and DM are good, which makes it worthwhile. _________________ Wolfgang Baur
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| Isuru |
Posted: Sat Apr 07, 2012 7:36 pm Post subject: |
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Joined: 17 May 2008 Posts: 426
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I do this all the time. My miscellaneous notes along this silly, purposefully referential direction vastly outnumbers my better, approaching-original ideas.
For your deities concepts, stripped of their exact names and modern context gives interesting material to work with.
#1 Juxtaposition of a dark hero is always enticing, works in the modern cross-genre setting, translate well to a fantasy context.
#2 This one seems kind of typical, but what can you do given the source material codified the archetype. Would make a great patron for monks, then monks would be awesomely powerful.
#3 In a fantasy milieu, most of this sounds a bit standard but with a touch of tech, which gives this one a spark of something different.
#4 This one fits perfectly into a fantasy setting, I could see creepy cults pop up to this one, which is sort of what happened in the 'sequel' animated show.
For myself, I'm still trying to forge the power of green into a magic system. And tinkering with a half-caster class based around enchanted armor. |
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| Jack Mann |
Posted: Sat Apr 07, 2012 8:24 pm Post subject: |
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Joined: 01 Dec 2011 Posts: 124
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Well, let's see... A few things I've come up with over the years.
I've already mentioned my Fumblemonkeys. These were a lot of fun to run. My players hated them, and loved every minute of it.
After reading up on the Creature of Legend template (MMII, I believe it was in), I came up with my own version, the Creature of a Few Stories Here and There, with the able help of the Logic Ninja.
And for wizards interested in protecting their Int-based property, Mann's Copyrite. |
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| Amy Carrier |
Posted: Tue Apr 17, 2012 9:08 am Post subject: |
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Joined: 31 May 2008 Posts: 591
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Storm Ducks: They look just like normal ducks, but they are curious, mostly fearless, and love shiny things. They will happily waddle into a campsite, pick up a coin or piece of jewelery, and waddle away with it. Also, just like regular ducks, they will peck at shoelaces until they get them untied.
When killed (oh yes, they will be killed!) they dissolve into a little personal-size storm cloud that hovers over the head of the duck-slayer until it rains itself out - takes a couple of hours.
Storm Ducks fit perfectly into my 1979 campaign, right alongside "the Princess with the slime-green eyes." (As described by an orc. Orcs like slime. It was intended as a compliment.) |
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| Cerunnos |
Posted: Tue Apr 17, 2012 11:02 am Post subject: |
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Joined: 30 May 2010 Posts: 418
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Hah, nice.
I can even see a farmer keeping a supply of Storm Ducks for when a drought comes along. |
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| Isuru |
Posted: Sat Apr 21, 2012 8:57 pm Post subject: |
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Joined: 17 May 2008 Posts: 426
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Messing with some homebrew stuff, I realized how much fun a silly idea can be, whether taken as strictly serious or with the dose of lightheartedness expected of it.
I'm actually looking for more ideas like what Cerunnos opened the thread with, want to stew more incongruities into the past time. |
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| BrianLiberge |
Posted: Tue Apr 24, 2012 1:14 pm Post subject: |
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Joined: 16 Jan 2011 Posts: 364 Location: Boston
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In my campaign the gnomes and kobolds already had well established niches, and I found myself needing a secreted away race of tinkers.
That's how the Burads came to be. They appear kind of like kobolds, but have larger, more dragon like heads. Because of the greater weight of their heads they stands a bit more upright as well.
They have their own language, consisting of the word Burad, pronounced in different tones, with hand gestures. They have no concept of personal property. They have no permanent government but instead have a very limited number of hats. When someone wants to be in charge, they find one of the hats and take it, sometimes off the head of another. If they are sick of being in charge they put the hat on someone else. (The PCs changed this at one point by trading in a large number of hats, and it eventually came to be that the person who had the biggest and/or shiniest hat was in charge).
They've become a staple race of my world, whose appearance they players seem to love yet also are wary of. |
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| Isuru |
Posted: Tue Apr 24, 2012 4:04 pm Post subject: |
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Joined: 17 May 2008 Posts: 426
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They sound like a blast to encounter.
I once ran a game set on an island kingdom and let the players help develop the mini-setting according to their characters' histories. We ended up establishing in the history the long " Great Short War" between halflings, gnomes and leprechauns for dominion over the island.
Gnomes won. |
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| Jack Mann |
Posted: Thu Apr 26, 2012 2:39 pm Post subject: |
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Joined: 01 Dec 2011 Posts: 124
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| BrianLiberge wrote: |
In my campaign the gnomes and kobolds already had well established niches, and I found myself needing a secreted away race of tinkers.
That's how the Burads came to be. They appear kind of like kobolds, but have larger, more dragon like heads. Because of the greater weight of their heads they stands a bit more upright as well.
They have their own language, consisting of the word Burad, pronounced in different tones, with hand gestures. They have no concept of personal property. They have no permanent government but instead have a very limited number of hats. When someone wants to be in charge, they find one of the hats and take it, sometimes off the head of another. If they are sick of being in charge they put the hat on someone else. (The PCs changed this at one point by trading in a large number of hats, and it eventually came to be that the person who had the biggest and/or shiniest hat was in charge).
They've become a staple race of my world, whose appearance they players seem to love yet also are wary of. |
Wait, wait... Burads? Scorpius, is that you?
It's me, the guy who came up with the Drazai. |
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| BrianLiberge |
Posted: Tue May 01, 2012 4:56 am Post subject: |
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Joined: 16 Jan 2011 Posts: 364 Location: Boston
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Ha! Yes its is Scorpius, or ScorpiusDM, or ScorpiusRisk. I started going by my real name at one point.
So Jack here created the race I used as the template for Burads. I needed it to be just a wee bit different in a few areas. |
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