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| Qwilion |
Posted: Sun Sep 27, 2009 5:33 pm Post subject: [Rite Publishing] Breaking of Fostor Nagar (PFRPG/Maptool) |
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Joined: 26 Aug 2008 Posts: 218
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Savage battlecries echo through the streets The cannibalistic troops of The Hungering Legion have breached the gates, and the defenders have been routed. Your ambassador must be rescued from
The Breaking of Forstor Nagar
City of Grinding Ice
Patronage Project
Do you have players who have moved away? Or a group of friends from your favorite Rpg message board you wish you could play with? Well now is your chance to get a user-oriented custom design with hands on support as this adventure is designed to function both as a traditional adventure and for use with the free Maptool virtual tabletop Checkout our website to find out more!
Designer: Ben McFarland (ENnie award winning designer, Tales of Zobeck)
Cartography: Jonathan Roberts (Kobold Quarterly: Maps of Mystery Bandit Lair, The Sand Dragon Inn)
Token Artist: James Hazelett (Devin Knight's Gaming Tokens)
Editor: Mark Moreland (Pathfinder Wiki) _________________ Steve "Quillion" Russell
Rite Publishing
Breaking of Fostor Nagar (PFRPG/Maptool) |
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| Eyebite |
Posted: Sun Sep 27, 2009 6:14 pm Post subject: |
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Patron
Joined: 14 Jan 2008 Posts: 128
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Congrats Ben! _________________ Joshua Stevens
Freelancer
Kobold Enthusiast |
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| terraleon |
Posted: Sun Sep 27, 2009 6:33 pm Post subject: |
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Joined: 16 Jan 2008 Posts: 2013 Location: upstate NY
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Thanks! I'm really excited about the format...I've got my own group of friends itching to play long-distance and scattered across time zones, so I think this is going to be a great project.
Plus, I'm a sucker for maps.
-Ben. _________________ progressio sine timore aut praejudica - Spectemur agendo |
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| Daigle |
Posted: Sun Sep 27, 2009 8:01 pm Post subject: |
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Joined: 30 Dec 2007 Posts: 562 Location: Redmond, WA
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Very cool!
Way to go, Ben! |
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| Qwilion |
Posted: Sun Sep 27, 2009 8:03 pm Post subject: |
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Joined: 26 Aug 2008 Posts: 218
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| jonroberts |
Posted: Fri Oct 16, 2009 5:19 am Post subject: |
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Joined: 12 Jan 2009 Posts: 174
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We're 8% to goal.
Here's a taster of what to expect inside the adventure. This is a screenshot from within maptool:
Now this is a nice simple fight between the characters and a troll on board their ship. But notice that the characters (drawn by James Hazelett who many of you will know as DevinKnight) can be moved and rotated freely, as indeed can the ship. Now isn't that a step forward from markers and a battlemat?
More of these to follow! |
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| Zherog |
Posted: Fri Oct 16, 2009 10:12 am Post subject: |
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Joined: 03 Jan 2008 Posts: 586 Location: Bensalem, PA
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| jonroberts wrote: |
| But notice that the characters (drawn by James Hazelett who many of you will know as DevinKnight) can be moved and rotated freely, as indeed can the ship. |
Not sure how we're supposed to notice that from a screen shot.  _________________ John Ling
Freelance Writer
Kobold Fan |
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| jonroberts |
Posted: Fri Oct 16, 2009 10:35 am Post subject: |
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Joined: 12 Jan 2009 Posts: 174
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Okay, so it could be the case that Devin just drew them in the perfect formation for this fight, but I think those odds are slim  |
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| jonroberts |
Posted: Mon Oct 19, 2009 12:24 pm Post subject: |
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Joined: 12 Jan 2009 Posts: 174
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A couple of Q&As are up on the Rite Publishing site about this project:
Q&A part 1
Q&A part 2
Now with added screenshots!
We're 13% to goal. |
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| jonroberts |
Posted: Tue Oct 20, 2009 10:46 am Post subject: |
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Joined: 12 Jan 2009 Posts: 174
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Now here's a larger (and slightly different) version of the screenshot in that Q&A. You can click the image for a larger view:
I think the players need a bigger boat...
Ships, icebergs and (movable) ballistae by me, background is maptool default ocean and the tokens are by the ever talented Devin Night. |
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| jonroberts |
Posted: Wed Oct 28, 2009 8:11 am Post subject: |
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Joined: 12 Jan 2009 Posts: 174
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... and a little more. This time showing off what maptool can do with light, shade and vision.
Token once again by Devin Night, map and torch by me. To find out more about the project, go here or have a read through the Q&As (two more up now!):
Part 1
Part 2
Part 3
Part 4 |
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| Wolfgang |
Posted: Wed Oct 28, 2009 11:55 am Post subject: |
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 Kobold Overlord
Joined: 30 Dec 2007 Posts: 4988 Location: The Mines
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Confess, you're building a version of the online RPG game table that WotC once talked about. It looks amazing! _________________ Wolfgang Baur
Publisher, Kobold Press |
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| jonroberts |
Posted: Wed Oct 28, 2009 12:53 pm Post subject: |
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Joined: 12 Jan 2009 Posts: 174
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We're not building it. It's already here! Maptool's been around for years and around the time the Gametable was announced there were some of the Wizards people on the rptools boards looking around. We're just building a commercial adventure for it.
A lot of the fancy stuff has come in over the past year or so and will be in the stable 1.3 build that's due out any day now.
And just because I was playing with it, here's what the common room of the Sand Dragon Inn looks like in maptool with lights:
A bit of a break from the snow and ice of Forstor Nagar! |
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| jonroberts |
Posted: Fri Oct 30, 2009 7:28 am Post subject: |
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Joined: 12 Jan 2009 Posts: 174
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Another screenshot, this time showing what happens if a PC is blind:
In this shot you can see that Valeros can only see himself. This is the GM view - so the GM can still see the enemies. However the white line designates the limit of what the player will see.
States are easily tracked in maptool. You can see the clear label showing that Valeros is blind. There are equivalent images that cover all the other states.
Now you'll also see that there's a rather nifty little portrait and stat sheet on the bottom left. This contains all the vital information about Valeros, as well as his portrait. This allows the players or the GM to quickly see important information about a PC, so no more asking the player what his perception skill is before checking if he sees a hidden creature. I'll be showing off a little more of what you can do with this later. The stats here are for Valeros, the iconic fighter from Pathfinder.
Portrait art by Tyler Bartley - our interior artist for this project. Tokens by Devin Night. States by AidyBaby from the RPTools boards. Map and torch by me.
As always, more information on the Rite Publishing web page: The Breaking of Forstor Nagar. |
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| Zherog |
Posted: Fri Oct 30, 2009 7:41 am Post subject: |
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Joined: 03 Jan 2008 Posts: 586 Location: Bensalem, PA
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If he's blind, how can he see himself?  _________________ John Ling
Freelance Writer
Kobold Fan |
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