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| sus323 |
Posted: Wed May 02, 2012 5:39 pm Post subject: |
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Joined: 25 Jan 2008 Posts: 953 Location: Los Angeles (a fantasy city no one believes in)
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I ran a game where the PCs got attacked by flying beasts and the NPC they were protecting was carried off. They tracked the beast kidnappers to the fortress of the Big Bad and (without any prompting by me) decided to dress up as guards and sneak in.
It was only in the middle of sneaking where one player finally realized that it was the Wizard of Oz. I even had the guards chanting in unison and they totally missed it.
-Brian _________________ Brian Suskind
Occupation: Writer
Open Design History: Patron since 2008
Current Assignment: Ben's Lackey on Midgard Tales (Legends) |
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| Jack Mann |
Posted: Sat May 05, 2012 2:52 pm Post subject: |
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Joined: 01 Dec 2011 Posts: 124
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| Here are the drazai as well, just for good measure. |
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| Cerunnos |
Posted: Sat May 05, 2012 8:02 pm Post subject: |
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Joined: 30 May 2010 Posts: 416
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I really didn't have this idea so much as mistake what someone else said for this idea, but I kinda like it.
You know the Slivers from Magic: The Gathering? They're individually relatively weak creatures, but they each have a unique ability that they share with every other sliver on the battlefield, so their power goes up exponentially with their number.
I figure you could develop a creature like that, have a standard base and roll on a list of all the unique special abilities/qualities/whatever in the Bestiary for each one. So, if one is naturally invisible, then they're all naturally invisible until they kill the one that's giving it to all the others.  |
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| einherjar |
Posted: Sun May 06, 2012 2:18 am Post subject: |
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Joined: 13 Jun 2011 Posts: 978 Location: Blue Mountains, NSW, Australia
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| Cerunnos wrote: |
You know the Slivers from Magic: The Gathering? They're individually relatively weak creatures, but they each have a unique ability that they share with every other sliver on the battlefield, so their power goes up exponentially with their number.
I figure you could develop a creature like that, have a standard base and roll on a list of all the unique special abilities/qualities/whatever in the Bestiary for each one. So, if one is naturally invisible, then they're all naturally invisible until they kill the one that's giving it to all the others. |
Oooh I LIKE that!  _________________ einherjar/Oceanshieldwolf/Morgan Boehringer
Senior Patron/Captain: Journeys to the West
Senior Patron/Sultana's Chosen: Midgard Tales
Wereapprentice: Bite Me! The Gaming Guide to Lycanthropes |
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| Cerunnos |
Posted: Sun May 06, 2012 10:24 pm Post subject: |
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Joined: 30 May 2010 Posts: 416
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It'd be one heck of a headache for PCs, too.
Fireball? Better hope noone in that crowd is immune to fire. If you can see the crowd.
It'd really be challenging for the PCs to encounter even just a handful of them, as they would have no idea which abilities to expect, too. |
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| Orthos |
Posted: Mon May 07, 2012 3:48 pm Post subject: |
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Joined: 07 May 2012 Posts: 12
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| Sounds kind of like Cranium Rats. Which admittedly are awesome. |
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| magstheswimmer |
Posted: Wed May 23, 2012 1:21 pm Post subject: |
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Joined: 11 May 2012 Posts: 5
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| I did something similar to this with kobolds once. I forget how I pulled it off exactly, but it ended up being much more like the end of NWN, where there's a group of enchanted creatures, and each one is granting whatever ability it gives to everyone else, but not to itself. It completely backfired on me when one of my characters threw a flask of alchemist's fire at the one kobold they could see and missed, landing the flask in the exact square that the kobold granting protection from fire was on. Took him out and the party wizard roasted the rest of them with a fireball before I even had a second kobold act a second time. |
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| crimson_jester |
Posted: Fri Jul 06, 2012 9:06 am Post subject: |
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Joined: 30 Jul 2010 Posts: 76
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| In previous games I have toyed with an invasion of Fflumphs but never got around to it. I have given the PC's a camp follower with "common sense" and cowardice just to toy with them. And the current game the Wizard has a trained dog named Loki who is actually an aspect of the god of mischief but they have not clued in yet. |
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