Inside Track #39: Wolfgang Baur
host: Pulp Gamer
Wolfgang sits down with the crew at Pulp Gamer to talk about Kobold Quarterly and Open Design.
Wolfgang sits down with the crew at Pulp Gamer to talk about Kobold Quarterly and Open Design.
Wolfgang talks about his days at TSR, the joys of the slush pile, Kobold Quarterly, and Open Design #3: Empire of the Ghouls.
Wolfgang Baur takes a break from training his hordes of clockwork ghouls to have a word with about life as a freelance game designer. There's some discussion about how a role-playing game book gets made, the difference between game design and game writing, and the sad realities of work for hire.
Wade talks to Wolfgang Baur about the glories and perils of doing game design under the patron system, and about Wolfgang’s new magazine Kobold Quarterly.
Wolfgang Baur sat down with the Tome Host to chat about his life as a D&D designer/author and the sorts of things he’s up to these days. They talk about Kobold Quarterly, the Open Design project, and his freelance work.
Nicolas Logue announces the name of Open Design project #5 - Blood of the Gorgon - and talks about the art of game design.
This is the first of four podcasts highlighting Open Design #5: Blood of the Gorgon.
Wolfgang and Blue have a chat about Kobold Quarterly, Open Design, and other things gaming.