Dungeon Immortal Evil: The Game Blurring the Lines between Slots and RPGs

Over the last half-a-decade or so, game developers have been looking to blur the lines between genres to deliver new ways to play for their fan bases. We see it all the time with slot game mechanics being used in mobile simulation games, but now there’s a slot game that has been given the role-playing game makeover, forging a game that has never been seen before.

It used to be that the closest thing that slot gamers had to a role-playing experience was the storylines of Microgaming’s 2011 release Immortal Romance, but now there is a true RPG slot which is set to become very popular among those looking to enjoy a more traditional video game experience while playing slot games.

Created by Evoplay Entertainment, Dungeon Immortal Evil is set to be the world’s first RPG-inspired slot. The March 2019 release doesn’t feature reels, rows, or paylines, replacing those with an underground network of dungeons to explore. More information about the slot game can be found at: SlotCatalog.

As the dual-wielding, tribal tattoo-rocking Malak you’ll venture into a new area of the dungeon in each round, in search of the all-powerful bonuses and bosses to conquer. Each dungeon boasts a random number of enemies which you must kill to earn rewards and progress further.

Dungeon Immortal Evil boasts a great deal of RPG play, but at its heart, it keeps all of the elements of a slot game that its players will love. All wins and losses are based on the game’s random number generator, with the luck of the algorithm deciding the size of each of your rewards after you’ve slain a room of evil monsters.

The goal of the game is to make your way to the Bonus Achievements, which is done by fighting enemies throughout the dungeon network who protect the final level’s boss. Each time you are victorious in these bonus levels, you will reveal a random monetary prize as well as a chest that contains a random selection of health potions, weapons, or armour which can be used to upgrade Malak. Once you guide Malak to the final boss battles, you have a chance to win up to 5000x your bet.

As you venture through the dungeons, you’ll encounter four primary enemies. The grotesque giant Inferno should be attacked immediately – as attacks stun enemies to stop them from returning fire – due to its 180 health and mighty 26 attack power. Skeletons are fragile at 75 health but can cause a bit of damage when in a group with their 15 attack power. The Imp Demons are twice as fast as any other creature in Dungeon Immortal Evil, and deal a fair bit of damage with their 30 attack power. Finally, you’ll need to beware of the Succubus, who not only take a fair bit of time to kill at 110 health but also deal decent plenty of damage with a 21 for attack power.

The looter-slasher slot RPG will be a novel experience to regular slot gamers and may even lend itself to regular video game players who have been waiting for a slot game more akin to their usual gaming experiences.

Exploring the RPG World of Midgard

In 2011, Kobold Press set out on an epic quest to bring the world of Midgard to life, a world which originates from Dungeons & Dragons designer Wolfgang Bauer’s campaign. In 2016, Kobold Press returned to Midgard to bring it to 5th Edition, expanding the world with richer lore.

With many adventures and expansions backed through Kickstarter, it’s clear that the following for this deep, intriguing, and dark world is very strong. In a space that’s still dominated by big names like Dungeons & Dragons, many players have found that the Midgard Campaign Setting delivers something very different but in a format that is not only easy to get to grips with but also incredibly detailed and well-made.

The dark world of the Midgard Campaign Setting

Using your cunning, weaponry, and spells, the heroes of these adventures are tasked with fighting against the unruly darkness rising in all directions of this realm. Giants prepare for the end of the realm, vampire princes look to expand their dominion, goblins grow increasingly restless, and the World Serpent has begun to stir, creating a world of uncertainty and danger where only the light of hope and magic can shine in the darkness.

Rather than its setting being within the British Isles or France, as many fantasy role-playing games do, Midgard draws its inspiration from Eastern and Central Europe, Scandinavia, and areas of the Mediterranean through myths and folklore. The Midgard Campaign Setting immerses players in its setting, utilising folklore, mythology, and historical events to inspire the fantasy world. But it also takes you far beyond that of what our world has already scribed, introducing complete novelties and new intrigues to forge the Midgard landscape. The RPG is defined, however, by how far it delves into the darkness of the mythology and folklore from which it draws.

Midgard explores the lesser-seen side of serfdom, its crippling effects on serfs, and then further exhibits its horrors by making the landlords vampires that are true to Eastern European lore. These vampires aren’t your run of the mill sometimes scary, sometimes erotic beings that have been brought into modern pop-culture: this game shows the true extent to the terrors of having vampire overlords, which includes elements of implicit sexual violence. Slavery is also commonplace, but no less awful, in Midgard, as is the use of blood sacrifices, demonic worship, and dark rituals.

You can explore the Northlands where the giants are going to war to trigger the beginning of the end. To the west, goblins have been forced out of their ruins and scurry like a feral a plague onto the pilgrims of the Seven Cities while corrupt cultists make the wastelands their home. Elsewhere, the Glittering King’s demonic ships battle with the Dragon Empire for the Ruby Sea, a war of backstabbing, deceit, and skullduggery for succession is brewing among the elves, and the god Nethus has returned to raid the seas of Midgard. While the Dragon Empire begins to divide, vampire princes set out to conquer more land, bringing terror on the provinces which they seek to make their own.

Despite the many dark forces at work in the world, nothing is black and white, and there isn’t a clear-cut notion of good versus evil, which adds an extra layer of realism to the choices and quests in the high-fantasy setting.

The Midgard Campaign Setting is massive, finely tuned, and presents a unique and dark world that is as immersive as it is thought-provoking. Everything is so well designed that you can’t help but want to explore the whole realm and be the hero in the many struggles taking place across Midgard.

The Classic Japanese RPG we want to be Translated into English

Having performed a fair amount of forum, chat room, social media, blog, and comment section scrolling to find another great new tabletop role-playing game to delve into, something that was quite noticeable across the internet is that people would like to see Sword World RPG translated into English.

There are many posts headlined with something along the lines of: will Sword World RPG ever be printed in English? Having been first published in 1989, Sword World RPG has been around for 30 years and has been able to create quite a lot of buzz in its native Japan as well as further west despite very few western players being able to play the game.

A lot of the desire comes from wanting to try out a Japanese tabletop role-playing game because the nation is a hotbed for creative and exciting adventures in gaming, comics, and anime. Then, when you look at the sales figures of the original games – over 10 million copies of related books sold – and the fact that publishers Fujimi Shobo released a 2.0 in 2008, it’s quite surprising that it hasn’t been translated to English for what you would assume is a larger potential audience.

Sword World

The universe of Sword World became so popular that it spawned an official range of role-playing video games. It started with Sword World PC in 1992, followed by Sword World SFC and Sword World SFC 2 for the SNES console over the next couple of years. A year after its tabletop launch in 2008, Sword World 2.0 came to the Nintendo DS in the form of a visual novel adventure game that tries to encapsulate the essence of playing the game in its original tabletop form.

It seems as though there was a concerted effort to translate Sword World’s rulebooks and other related publications, but the movement appears to have gone cold at some point last year. However, many pages were able to be translated and posted online during this project, which can be found on the Sword World Wiki.

Sword World RPG uses a 2d6 System, which is also used in Scrapped Princess RPG and Dragon Half RPG. In the original edition of Sword World RPG, you select your ginou which has a specific set of skills based on its class, forming a kind of hybrid class-skill system for characters. Players can choose between a thief, fighter, sage, bard, shaman, priest, or sorcerer with the major races being grassrunner (halfling), half-elf, elf, dwarf, and human. The game mostly takes place on the continent of Alecrast, but Lodoss Island and Crystania are also included in the Sword World setting of Forcelia. The world is said to be high-fantasy and heavily influenced by games like Dungeons & Dragons. In Sword World 2.0, there are 15 classes and eight races to chose from with the campaign setting being the new realm of Raxia.

Hopefully, Sword World RPG gets an English language release at some point down the line because a hugely popular Japanese tabletop role-playing game would certainly garner interest among English-speaking players. If not, lets hope for a japanese rpg slot game similiar to Dungeon Immortal Evil.